Uninspired It plays feminism like a demographic and not an ideal. The game mechanics are extra weak. Kiting and zoning are ineffective with navigation on the right side.. Dumb design choice. Rewards are arbitrary under the guise of some mediocre retro sprites. I can already imagine this studios meetings, a ragtag team of "just 2 to 4" people, just thinking of ways to make a popular game while avoiding making a good one..
Great fun, with 2 major problems. 1) NO explanation of treasure-chest contents. 2)a periodic tendency to freeze at the end of a round--- the only solution is to quit the game. Basically, it's a low-tech but fun alternative to Gauntlet.
Eh? I normally don't drop into the 3s with my ratings, but his game just did not do it for me. The combat is very hands-off and just depends on proximity, the wall detection was weird, it wasn't clear to me what I could and couldn't destroy so I just had to walk around hitting stuff, there was no description for any of the items I picked up... What sealed the deal for me was falling into a hole that I thought was a stain on the floor. There's no distinction between gameplay elements.
Zelda in style Reminds me of the Zelda series. This game is great can't wait for future updates!
Needs a floating d-pad (better yet, analog) as the buttons are too small and sensitive.. Would be fun if not frustrating.
Awesome! Really cool, well designed and good fun to play!
- Bugfixes tutorial completion
Siralim 2 is an old-school monster catching RPG with light roguelike elements.
Down In The Deep is a real-time roguelike world dungeon crawler with quests!