I got to floor 36 and died. However, as I was continuing to descend, it was whispering 'No' to me as I went deeper into the facility. Is it trying to tell us something, is it protecting us from seeing something, or is it protecting something precious to it? Until I get to whatever is the last floor, I'm going to have these thoughts in mind. I think there may be an implied story behind this facility and the creature that dwells in it just like in the original SCP Foundation PC game.
I am a reader of the SCP files and love reading them; this game captures some of that horror not only of the journey one is about to take but the fact that you're the guinea pig the Foundation has placed in this containment. Just when I think nothing is ever going to happen.... All of those sounds happening around me from time to time... Maybe I'll be the first D class to get out of here... Please make more of these. PS: You can read the original file on this room/place by D/L the SCP files?
There is nothing wrong with controls or graphics. Everyone finds every little flaw in a game and has to judge it. Now I will say that the kicking out is a little annoying but other than that it's a great game. Now if people could only shut up and stop judging everything in this game. Everything would be ok.
Great game. Controls can be a little wonky at times, is it possible that the monsters can be made less visible? It really takes me out of the game when i can see a figure far off in the distance, rather than just seeing the jump scare face than the whole thing.
It's not so bad. After dying on about floor 23 I feel done with the game. Unlike most other reviewers I saw the creature in the mask and kept walking forward. Only down side to the game is you have to follow the wall or you'll get lost in the darkness.
This was a cool and scary game. When I saw the scp on floor 17 I had never walked backwards faster in my life. Exhilerating, but not a very accurate idea of scp 087-B. Read again, and make more games like this please. Good work.
- Bug fixes (death quitting + joystick dead zone)