The aim of the game is to match the size and positions of the two characters on the screen.
The size of the foreground character is controlled by squeezing your Scriba - the harder you squeeze the larger it will be. Score points by how quickly can you match the size of the background shape.
As you progress through the game, you will also need to align the two shapes. Drag the Scriba over the screen to move the shapes to match their positions and at the same time squeeze to match the size.
Go quickly as the clock is ticking!
This simple app has been developed to complement a research study between the Scriba team and Trinity College Dublin. This purpose of the study is a qualitative assessment by Paediatric Occupational Therapists of the potential of Scriba and a range of accompanying apps as a therapeutic tools for children with visual motor integration challenges.
This project is part funded by Enterprise Ireland and the research being carried out by the Department of Occupational Therapy at Trinity College Dublin.
There is some evidence that stylus and tablet technology may be useful in improving visual motor and related skills in children. Scriba's unique Squeeze-Motion technology allow the user maximum control over their output. The user feels the sensation of the interface between stylus and screen which is unique to this product, furthermore delivering haptic feedback to the user. It is envisaged this technology could prove very useful in providing additional feedback to children learning to write, for fine motor skills and also in grading their movements for fine precision activities.
We welcome your feedback on both Scriba and on any of the apps and games that have been customised to take advantage of its unique functionalities.