When you make a game and the player has absolutely no idea what to do and you never tell them, that's a failure on the devs part. The puzzles aren't intuitive, they're randomly generated and there's a very small time frame to figure it out, plus you start from the beginning every time you die. When you add all of that up you get garbage game play. Maybe spend more time on a simple tutorial instead of useless cosmetic items.
The first five seconds of the game are exceedingly repetitive, and show a distinct lack of imagination in puzzle creation, as instead of giving you a different kind of puzzle, they just throw two or three of the same block spinning puzzle at you at once, and then you mistap and die. Not worth the two minutes I gave it.
To be honest, I expected a campaign mode with a story in the game but was disappointed to find none. Or at least checkpoints in between levels so I don't have to start again from the beginning. It's so boring to start all over again. Also, the cost of stuff in the shop are just too high. The loading time is a bit too long compared to other games.
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