This is the FULL version of the game. As I can no longer dedicate any more time to it, I have decided to release it for free.
Comments: To the most recent comment - sorry if you feel that way. The game is nearly 2 years old at this stage. I was reasonably active for a good while after its release but unfortunately I cannot dedicate anymore time to it. For better or for worse, the current version is the final version.
Survival Trail is an isometric open-world zombie survival game.
You start with no supplies and next to no money and must search the world for supplies to stay alive.
Use food to restore your hunger level, health items to replenish your health and weaponry to survive the occasional zombie.
* My own personal Isometric tile based engine
* Beautiful musical sound track consisting of 7 long tracks of eerie music,
* Ambient sounds like fires, streams, waves, wind, forests and towns,
* A game world consisting of around 29 maps to explore,
* NPCs to talk to and buy or sell goods from
* A timed spread of zombies across the map starting from the graveyard and eventually consuming most of the game world.
* Safe zones to relax in while the zombies spread
* A needs system
While the game should scale for lots of different screen resolutions and densities, it's performance may be below optimal in some cases, particularly with devices with large high density screens (e.g. tablets) without an equivalent increase in power. Rather than deliberately exclude these users from getting the game I have left it up to you to decide if you consider the performance acceptable or not.
Also as it was made with ldpi,mdpi and hdpi screens in mind I am not certain what will happen on xdpi screens, most likely you will be able to see the edge of the visible map pop in but it should be playable otherwise. Please don't take it out on the score of the game.
As you can imagine, it's very difficult to develop an app that will work on the hundreds of different Android devices available.
Thanks to Michael Tension for the font
and thanks to Kevin King for help http://www.kingthingsfonts.co.uk/
Thanks to www.cgtextures.com for the textures and www.partnersinrhyme.com for the music.
Thanks to McJamesV for assistance with logo and banner.
*Force Closing a lot on some phones, I am not certain why the game force closes quite often on some phones. It most likely is due to the high memory usage of the game for loading tiles or differences in Android versions as it runs quite well on my Galaxy Tab 7" and my Galaxy Europa, however please send in error reports as it helps me track it down.
*On some phones, the phone becoming sluggish and eventually crashing - not sure what's causing it. Could be differences in the Android versions as I developed the game on a Samsung Galaxy Europa and Samsung Galaxy Tab Wifi
The code for displaying the EULA is covered by the Apache 2.0 license which can be found at http://www.apache.org/licenses/LICENSE-2.0