Dumb dual paddle This is arkanoid not pong rotated with bricks..was a good game until level 31..get rid of the dual paddle.
Arkanoid X 💜💜👍👌💜💜👍👌💜💜👍👌💜💜 I ABSOLUTLY LOVE THIS GAME.💗. Its a really really great version of the early 80s Orignal. Wonderful style and excelent game play with so so many levels and other good stuff.😎😎. Well Done To Guys. 👍👌👏👍👌👏
Million to the first Million to the first
Arkanoidx Help Needed! Was totally liking the game, until Level 31. The double paddles are a bit of a pain for an "oldie" like me. I now play in "slow" mode, but still takes longer to get past the levels, & I lose interest. Seems there will be many more to come with double trouble! Otherwise a fab game.
Very well designed A lot of good design decisions went into this game, from the size of the bricks to autofire on the laser to the forgiving catch on the paddles. The difficulty ramp keeps things interesting (don't worry, the roof comes back after a few levels). The powerups are very nicely balanced and I love that even the negative ones are worth getting at times. I'd like to see the option to restart the level when you die without having to go back to the menu.
DX Ball downgraded clone Despite saying "Araknoid" in the title, it's a DX Ball clone. As of this version (1.7) the graphics are cool for the first few levels, but remains the same for all the levels. There's only one background that is not animated and can be changed with another, but that's it for all 190 leves. Levels become repetitive and boring. Fortunately, there's some variety when you reach level 31 with dual pads. Unfortunately, these are too hard and too much. There's a lack of balance in both levels and powerups. For example, there's a minus and decresing power(downs), but not a + powerup that would expand the paddle to the max. The shield lasts only for the ridiculously 15 seconds. When u pick up money, you don't know how much u've got.If you happen to pick up shield while you got one, it doesn't add up to your current one. The most important problem with the levels is when there's only a few bricks left to destroy. Unlike DX Ball, where lighting striking the last bits, here you need to play the hell out of it. And the indestructible bricks cannot be destructed (in some games, after they take like 50 or 100 hits, they get destructed). One of the two tracks is outstanding, but gets repetitive.
Version 1.8.1 (2015-12-20)