A Google user
Achievements are fun. The extra levels are not distinctive, they continue to be monochromatic and rely on unbreakable blocks for most of their difficulty, to the point that I've sometimes killed myself if I don't get the dynamite just to save time. The game needs some asymmetric layouts or trick levels with only a few openings, like the original Arkanoid. I wonder if the engine would support a whole staircase of moving bricks blocking half the field, for example. Try soliciting level designs from the community or Reddit.
15 people found this review helpful