What's New
* Benchmark now supports full-screen mode. Naturally, fixed WVGA (800x480) is still supported for apples to apples performance comparison.
* Users without supported hardware should now see a message explaining what hardware they are missing. (i.e. Users running without support for OpenGL ES 2.0)
* Chip will no longer kill end boss in benchmark mode causing the benchmark to close after 18min of looping (yes, it takes chip 18 min to kill end boss with blaster gun)