Mummy Maze Deluxe is a fun puzzle game. The objective is to get your explorer to the end of the maze without being caught by the mummies. To move your explorer you make a swipe gesture on screen.However, when you make a move the mummy also moves twice the distance (unless it's stopped by a wall). Also, the mummy always tries to take a direct path to you first horizontally, then vertically. So, in order to escape, you must use that fact and the pyramids walls to trap the mummy and reach the end of the maze.
Hope you all like this game!
Feel free to connect me at firstname.lastname@example.org
* 100+ puzzles
* PIRATE trains
* Super long trains
* Global online scoreboards by Scoreloop
* 4 game modes:
LABYRINTH - Puzzle,
BUILD RAILROAD - Action,
SNAKE - Action,
LONGEST RAILROAD - Puzzle Action
Get Rail Maze now!
“Rail Maze is an amazing puzzle game that will give you so many different options, youll be busy playing it for hours” – AppAdvice.com
“The biggest one is the change of art style, which – as you can see from the comparison screens below – is more honed and cowboy-like”- PocketGamer.com
"Rail Maze, with over 100 levels and thousands of downloads, certainly seems to be one of the hotter casual games out there at the moment."
“If puzzle games are your thing, you wont want to miss this one” – App Advice.com
With online levels there is virtually limitless amount of challenging and unique puzzles. Escape PIRATES and GHOSTS on rails, control semaphores and avoid steam and lava. Have a lot of fun!
Now you can also build your own levels and share them with friends and the world!
Hundreds of new levels, new graphic environments and much more in version 2.0 of Rail Maze.
* 100+ puzzles
* Virtually UNLIMITED number of online levels
* LAVA and STEAM
* Draggable and switchable rails
* PIRATE and GHOST trains
* Super long trains
* Underground tunnels
* Level Editor
* 3 environments:
- Wild west
Additional Items available in the game as an InAppPurchase:
Get Rail Maze 2 now!
- Fun, action-filled game play
- Mental challenges as you battle monsters
- Many levels to challenge your hero
- Lots of achievements and treasures to find
For those interested in the following: math, maze, education, learn
Poor Pomo the Puppy is very sad. His master, Professor Lidenbrock, has gone on a scary journey to the center of the Earth...without his compass! Pomo must bring the compass to his master or risk losing him forever. Help Pomo descend down a series of 20 mazes full of mind-bending obstacles, bombs, and puppy-eating monsters.
- The ultimate maze and puzzle game based on “Journey to the Center of the Earth” by Jules Verne.
- Gravity, geometry, maze puzzles, monster battles, high speed chases – who could ask for more?
- Play Puppy Run on your Android phone and tablet
- Stunning Visuals + Cute Puppy = Happy Player!
*****Rave reviews from mom’s and kids alike!*****
“Super fun and cute... the puppy is irresistible! Definitely two thumbs up.”
“For only 99 cents, you get hours of fun. It's amazing how many hours you can play this game, and you pay less than a dollar. It is really addicting. I started playing it earlier today and I have been playing nonstop the whole day. Also, along with the fun game, there is also a story line. You basically go to the center of the earth.”
Enjoy easy to solve mazes. Great fun for the kids. Millions of mazes ranging from very easy to a little more difficult. It's free! Download it and try it out. Full version includes invisible mazes and saves your progress.
The game contains two play modes to move ball and getting it to the goal:
- With your finger
- With the accelerometer
In addition there are three difficulty levels, so they can play children of all ages:
Is your head agile enough to succeed at this math based brain teaser game? Reach the exit of the labyrinth as fast as you can by using operations that will open the conditional blockages.
Freshen up your mental calculus without even realising!
Highly suitable for kids!
★ Sweet colourful graphics
★ 40 levels
★ Operations, conditions, keys and doors
★ Star based score, try to get them all!
★ Multi language: English, Spanish, French, German, Romanian, Finnish, Portuguese and Polish
Thanks for playing!
This is a LIVE WALLPAPER, where you can play infinite number of maze levels!
Make sure your phone supports live wallpapers before installing!
Check our web site - www.eelooz.com - for more cool apps!
TO USE: Home->Menu->Wallpapers->LiveWallpapers.
-- Mazes --
Mazes are always fun activity for children which helps them learn to manipulate their fingers and develop muscle tone, strength and balance. Problem-solving with mazes requires your child to interact and concentrate in a fun way. Age isn't necessarily an advantage when it comes to problem-solving in mazes - chances are your kid will beat you to the end.
-- The benefits of mazes --
A maze might just look like a fun way to pass time, but they're actually a valuable learning tool for children. Here's why:
- For children, completing mazes is a great way to boost their problem solving skills.
- Solving mazes also boosts their patience and persistence and teaches them about the rewards of work.
- Mazes can also help improve a child's cognitive thought processes.
- Solving mazes are wonderful for improving hand-eye coordination.
- Concentrating on a maze also helps with memory too
-- Maze Solving --
Maze solving is the act of finding a route through the maze from the start to finish. Some maze solving methods are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas others are designed to be used by a person or computer program that can see the whole maze at once.
The mathematician Leonhard Euler was one of the first to analyze plane mazes mathematically, and in doing so made the first significant contributions to the branch of mathematics known as topology.
Mazes containing no loops are known as "standard", or "perfect" mazes, and are equivalent to a tree in graph theory.
Its a Maze Memory Booster game for kids to Find Path.
30 Wonderful mazes with Dino, your favorite dinosaur!
Your kids will just love these wonderfully drawn mazes and will improve their skills while having fun!
Our educational games are specifically tailored to fit preschool-aged kids, and encourage them to learn from each activity. We specialize in fun educational games.
Aimed for kids in the ages 1-6
★★★★★ What's in the game? ★★★★★
✔ 30 Predefined mazes
✔ 3 Difficulty Levels with increasing complexity from easy to hard.
✔ HD Graphics, suitable for new HD devices
✔ Positive and pleasant feedback for each action your kid makes - sounds and effects
✔ Collect fruits and presents as you make your way in the maze
✔ Build and play your own mazes. Use predefined parts or add your own unique parts to the game
✔ Easy to control and move for preschool kids
✔ Lovable characters - lovely dinosaurs
✔ Kids safe buttons to prevent accidental entry to parent related pages
The game Does Not contain ads.
The game contains In App Purchase to unlock all mazes.
Note, there are 10 predefined mazes in each difficulty level. The base game allows to play two mazes from each difficulty level to provide a feel for the game. to play the rest and be able to create your own mazes, you need to unlock the complete functionality of the game.
Thanks for your support!
★★★★★ How to start? ★★★★★
1. Select at which maze difficulty you want to play
2. Swipe between available mazes and pick one to play.
In each maze, children will have an outline of the maze. Your child will then pick dino and move him along the maze lines, trying to find the way home. on the way,your kid can pick lots of presents and artifacts before reaching home. Each present taken provides a colorful positive feedback to the kid amusement. Once kids bring the little dino home, the maze is complete. A pleasant voice congratulates the kids on a their great work. In addition, the dino and his home grows to full view with light fireworks in the background.
Another great option in the game is to create your own mazes. With a very intuitive wizard, your kid can create new mazes within seconds and challenge you to solve them. This option make for infinite replayability and lots of fun for the entire family.
★★★★★ What will my kids learn? ★★★★★
Dino Maze aims to help build kids shape and pattern recognition, fine motor skills, cognitive skills and visual spatial skills.
As your kid progresses from one from simple mazes to more complicated ones, we learns to detect wider patterns and recognize complex shapes.
Tiltan Games aims to bring a comfortable and fun learning experience for kids and toddlers. With vivid colors, pleasant background music and sound effects, Dino Maze for kids will improve your kids skills while keeping them entertained.
★★★★★ What makes our games work? ★★★★★
✔ Educational games for young children is our focus. Our kids ideas are behind many of our games and they are our first happy players for every game we make.
✔ In Tiltan Games, we know that educating children can be fun! We aim to give children just the right balance between education and fun
✔ Our games are easy to grasp and control on one hand but challenging enough to provide a significant learning experience.
✔ While its a great pick for preschoolers, kindergarten age kids and elementary school kids will no doubt enjoy solving the harder levels.
We hope your children will have fun and enjoyable experience playing Dino Maze.
Tiltan Games Team
Play 1-4 players in the original Arcade Mode or quick-play in single-player mode. Customize the ball with your own photos, and share video replays of your game!
Visit the game site http://hyperbowl.rocks/ more information and the Facebook page http://facebook.com/hyperbowl for the latest news.
HyperBowl is a trademark of Hyper Entertainment, Plc.
This ad-supported version of HyperBowl for Android is brought to you by one of the developers on the team that created the original arcade and attraction game over ten years ago.
HyperBowl was originally devloped by J. Walt Adamczyk, Zoie Alandra, TJ Bordelon, Phil Britt, Phil Chu, Brian Johnson, Christine Kaneshige, Jon Kranc, Mike Peterson, Al Podrasky, Aaron Pulkka, Wendy Rosenthal, Cary Sandvig, Dave Spencer, Mike Swinney, Ed Trillo, Gene Turnbow, and Phil Zucco
Special thanks to the HyperBowl Facebook fans, especially localization, testing, and bug-squashing help from Ischa Bijl, Raymond Chow, Frank Lin, Lien Luong, Adam Pavlakos, Ian Schwabe, Harrison Sotoloff and Elijah Taylor. Join us on http://facebook.com/hyperbowl.
This version of HyperBowl is built with the Unity game engine, UnityAds and UnityAnalytics from Unity Technologies, FontLibrary from MacXWare, iTween by Pixel Placement, Transition Manager from DFT Games, Localization Package from M2H Game Studio, Simple Particle Pack, Cartoon Snowboard Funpark, Mushroom Land from Manufactura4K, and NGUI from Tasharen Entertainment.
Built with the Unity game engine, Transitions Manager from DFT Games, AdMob plugin from Prime31 Studios, audio from iLife Sound Effects and Gianmarco Leone's General Music Set, Jukebox from Corrupted Smile Studios, Skeletons Pack by bisaniyehocam, Mixamo Dance Pack, Mixamo Zombie Character Pack, and Cartoon Zombies from Kalamona.
The game features HyperBowl-style controls: swipe the screen to push the ball forward, left, right, even backward! Longer swipes impart more force. Shake to bring up the pause menu.
The game is built with the Unity game engine and several free packages from the Unity Asset Store. See http://learnunity4.com/ for more information.
I dropped in on my friends at Elektrashock one Venice Beach summer to show them the Unity game engine and asked, hey, you have any mocap on you that I can try out? And they did have this little dance number lying around.
Bit of trivia: the dancing figure is silhouetted to avoid nudity objections on the Apple App Store, but then they objected that it looked too much like the old iTunes ads. Tough crowd. Fortunately, those ads are gone.
Created with the Unity game engine, model and animation from ElektraShock, music from iLife Sound Effects and the General Music Pack by Geonmarco Leone, Jukebox from Corrupted Smile Studios, Transition Manager from DFT Games, and the Admob plugin from Prime31 Studios.
To see more cool motion capture, animation and visual effects from ElektraShock, visit http://elektrashock.com/
Check out our other games at http://fugugames.com/ and join us on Facebook at http://facebook.com/fugugames
If you like this style of bowling, check out the complete HyperBowl and HyperBowl Pro games on the Android Market.
This minimalistic bowling game was a prototype for the control scheme used for the iOS and Android versions of HyperBowl and was created with the Unity game engine and demo assets from Unity Technologies, the MacXWare Font Library, Transitions Manager from DFT Games, Localization Package from M2H Game Studio. The Fugu Games and Technicat logos were created by Shane Nakamura Designs.
This app runs on devices running ARMv7 processors and compatible with the Unity game engine.
Visit us on http://fugugames.com/ and http://facebook.com/fugugames for more games and the latest news.
I'm not a big fan of accelerometer (tilt) controls, but in the early days people kept saying "this should have tilt controls!" for every app. So I repackaged the (now ancient) Tunnel Runner sample project from Unity and have been updating it since.
Built with the Tunnel Runner sample, Unity game engine and Unity Analytics from Unity Technologies, AdMob and Chartboost plugins from Prime31 Studios, Transitions Manager from DFT Games, and Space music from AudioDraft Music Pack #3.
Join us on Facebook at http://facebook.com/fugugames and check out all Fugu Games on http://fugugames.com/
Built with the Unity game engine, NGUI from Tasharen Entertainment, MacXWare Font Library, and the Etcetera plugin from Prime31 Studios.
Join our Facebook fans on http://facebook.com/fugugames and check out all Fugu Games on http://fugugames.com/
Built with the Unity game engine, Match project from Unity Technologies, Transitions Manager from DFT Games, AdMob plugin from Prime31 Studios, the MacXWare Font Library, and NGUI from Tasharen Entertainment.
Built with the Unity game engine, sound effects from Unity Technologies demos, the MacXWare Font Library, Transitions Manager from DFT Games, AdMob plugin from Prime31 Studios. Fugu logo created by from Shane Nakamura Designs.