You will have the opportunity to train yourself to become the bowling master or you can challenge your friends to set the highest score. ‘Strike’ is awarded when all ten pins are knocked down with first ball.
- Easy to play
- Stunning 3D graphics
- Selected background music and sound effects
- Bowling balls have different colours
How to play:
- Drag to roll the ball left or right direction
- Just flick the ball to bowl or throw
Sugar Candy Rush combines the thrill of a runner with the excitement of a candy collector.
Test your skill and reflexes as you run, jump and dodge through numerous fun filled candy levels. Use awesome power-ups to help you along whilst filling candy jars for your own candy store! From city lights to the rural countryside this game has you running and collecting like no other. With many places to explore and tons of different candy to collect, there is something for everyone.
Choose your runner from an array of loveable characters like Penelope, Mercury, Speedy Cheese, Sam.u.rai and more. Who will you choose?
It won't be an easy run as there are lots of enemies out to get you, obstacles to trip over, holes to fall down and the occasional earthquake. Even the weather will get in your way.
The competitive player will enjoy the countless achievements, weekly tournaments and the chance to top the leaderboards. You could be the star candy collector!
Casual or younger players can enjoy the thrill of collecting many varieties of candy, and exploring the various fun locations. Will you manage to complete your candy collection?
Feeling social? Why not send some lucky spin tickets to your friends, who then have a chance of winning some fabulous prizes! Hopefully they will send a few back to you!
* Stunning HD graphics
* Runs at FULL screen on all devices
* Optimized for all models of Android smartphones and tablets
* Eight loveable characters; Princess Moo, Mercury, Speedy Cheese, Sam.u.rai, Lady Alice, Tintin, Penelope and Lolly!
* Six exciting stages; Uptown, Downtown, Miami Metro, Jungle Fever, Troubled Waters and Rural Racer
* 60 levels of running, jumping and candy collecting
* Candy combos; try not to break the candy line and you'll be rewarded with some awesome candy!
* Your very own Candy Store with all your candy stored in beautifully designed candy jars
* Weekly tournament with candy prizes - will you be the Candy King or Queen?
* Lucky spin wheel
* Daily play to win even more candy
* Tons of achievements
From the developers who brought you the incredibly popular gem matching game 'Gem Collapse'!
The loyalty and trust of our customers is very important to us. If you are not completely satisfied with a MeYuMe product then please contact us at firstname.lastname@example.org
* Facebook: http://www.facebook.com/meyumeapps
* Sugar Candy Rush on Facebook: https://www.facebook.com/SugarCandyRush
* Twitter: http://twitter.com/MeYuMeApps
* Tweet: @MeYuMeApps
* Web: http://meyume.com
Play 1-4 players in the original Arcade Mode or quick-play in single-player mode. Customize the ball with your own photos, and share video replays of your game!
If you enjoy this game, please check out the ad-free HyperBowl Pro version.
Visit the game site http://hyperbowl3d.com/ more information and the Facebook page http://facebook.com/hyperbowl for the latest news.
HyperBowl is a trademark of Hyper Entertainment, Plc.
This ad-supported version of HyperBowl for Android is brought to you by one of the developers on the team that created the original arcade and attraction game over ten years ago.
HyperBowl was originally devloped by J. Walt Adamczyk, Zoie Alandra, TJ Bordelon, Phil Britt, Phil Chu, Brian Johnson, Christine Kaneshige, Jon Kranc, Mike Peterson, Al Podrasky, Aaron Pulkka, Wendy Rosenthal, Cary Sandvig, Dave Spencer, Mike Swinney, Ed Trillo, Gene Turnbow, and Phil Zucco
Special thanks to the HyperBowl Facebook fans, especially localization, testing, and bug-squashing help from Ischa Bijl, Raymond Chow, Frank Lin, Lien Luong, Adam Pavlakos, Ian Schwabe, Harrison Sotoloff and Elijah Taylor. Join us on http://facebook.com/hyperbowl.
This version of HyperBowl is built with the Unity game engine, MacXWare FontLibrary, iTween by Pixel Placement, Transition Manager from DFT Games, Localization Package from M2H Game Studio, AdMob plugin from Prime31 Studios, Simple Particle Pack, Cartoon Snowboard Funpark, Mushroom Land from Manufactura4K, and NGUI from Tasharen Entertainment.
An all new HyperBowl lane! Bowl down the snowy slopes, hit the ramps, and watch out for the gutter!
Swipe the screen to push the ball forward, left, right and even backwards. (tip: swipe along the length of the screen for the most power) Also compatible with Zeemote joysticks.
If you enjoy this game, check out the full six lanes from the original arcade game in HyperBowl Lite and HyperBowl Pro.
Built with the original HyperBowl arcade game assets, Unity game engine, Transition Manager from DFT Games, Localization Package from M2H Studios, iAd plugin from Prime31 Studios, Cartoon Snowboard Funpack from Stefan M., iTween library from PixelPlacement, and the MacXWare Font Library.
HyperBowl is a trademark of Hyper Entertainment, Plc.
The game features HyperBowl-style controls: swipe the screen to push the ball forward, left, right, even backward! Longer swipes impart more force. Shake to bring up the pause menu.
The game is built with the Unity game engine and several free packages from the Unity Asset Store. See http://learnunity4.com/ for more information.
If you enjoy this 3D maze app, please check out the ad-free Fugu Maze Pro.
The 3D maze is regenerated randomly each time, with different layouts, wall textures, and skies (you'll have to find the exit to see that).
Features a first-person view and a dual thumb control: left thumb on the translucent button moves you forward while the right thumb drags on the screen to turn.
Give your device a good shake to rescramble the maze. Double-tap on the screen to bring up the menu.
*** Web reviews for the iOS version ***
SmartAppDevelopers - "Challenging. Really creates the feel of being lost in a maze. Fugu Maze is an interesting and intense application for the iPhone."
*** Game Info ***
For more information, visit http://fugugames.com/ and check out the Facebook fan page http://facebook.com/fugugames
Note the YouTube video shown here is of the desktop (Mac) version.
Created with the Unity game engine, EZGUI from Anbsoft, textures from the Unity demo assets, Free Texture Pack from Artskillz, Rust Textures from Cobra Games, audio from iLife Sound Effects and Unity Technologies demos, Etcetera and AdMob plugins from Prime31 Studios.
This app does not work with some Samsung Galaxy S devices running Android 2.1.
If you like this style of bowling, check out the complete HyperBowl and HyperBowl Pro games on the Android Market.
This minimalistic bowling game was a prototype for the control scheme used for the iOS and Android versions of HyperBowl and was created with the Unity game engine and Unity demo assets, the MacXWare Font Library, AdMob plugin from Prime31 Studios, Transitions Manager from DFT Games, Localization Package from M2H Game Studio. The Fugu Games and Technicat logos were created by Shane Nakamura Designs.
This app runs on devices running ARMv7 processors and compatible with the Unity game engine.
Visit us on http://fugugames.com/ and http://facebook.com/fugugames for more games and the latest news.
I dropped in on my friends at Elektrashock one Venice Beach summer to show them the Unity game engine and asked, hey, you have any mocap on you that I can try out? And they did have this little dance number lying around.
Bit of trivia: the dancing figure is silhouetted to avoid nudity objections on the Apple App Store, but then they objected that it looked too much like the old iTunes ads. Tough crowd. Fortunately, those ads are gone.
Created with the Unity game engine, model and animation from ElektraShock, music from iLife Sound Effects and the General Music Pack by Geonmarco Leone, Jukebox from Corrupted Smile Studios, Transition Manager from DFT Games, and the Admob plugin from Prime31 Studios.
To see more cool motion capture, animation and visual effects from ElektraShock, visit http://elektrashock.com/
Check out our other games at http://fugugames.com/ and join us on Facebook at http://facebook.com/fugugames
Built with the Unity game engine, Transitions Manager from DFT Games, AdMob plugin from Prime31 Studios, audio from iLife Sound Effects and Gianmarco Leone's General Music Set, Jukebox from Corrupted Smile Studios, Skeletons Pack by bisaniyehocam, and Cartoon Zombies from Kalamona.
Built with the Unity game engine, NGUI from Tasharen Entertainment, MacXWare Font Library, and the Etcetera plugin from Prime31 Studios.
Join our Facebook fans on http://facebook.com/fugugames and check out all Fugu Games on http://fugugames.com/
I'm not a big fan of accelerometer (tilt) controls, but in the early days people kept saying "this should have tilt controls!" for every app. So I repackaged the (now ancient) Tunnel Runner sample project from Unity and have been updating it since.
Built with the Tunnel Runner sample, Unity game engine and Unity Analytics from Unity Technologies, AdMob and Chartboost plugins from Prime31 Studios, Transitions Manager from DFT Games, and Space music from AudioDraft Music Pack #3.
Join us on Facebook at http://facebook.com/fugugames and check out all Fugu Games on http://fugugames.com/