♦ Top 5 mobile games of 2012 - IndieGameReviewer.com ♦
Easy to learn but hard to master, the game features gameplay that sees you inadvertently creating your own puzzles!
Place requested buildings in the queue to earn points, but watch out: Nobody wants to live next to a landfill site or industrial estate! Everybody wants a nice park or school nearby, but the city's budget is limited.
This is where you come in...
Megacity is a game of planning and thinking ahead to squeeze the most points of out your citizens by clever town planning. And if it all goes wrong, it's their fault for electing you mayor, right?
It's Tetris meets Sim City! Critically well reviewed on every platform, if you haven't played it yet- what are you waiting for?!
Megacity is a real thinking person's game, which appeals to and is suitable for all ages.
♦ Dozens of different buildings!
With more to unlock as you progress!
♦ Challenge Mode!
Figure out how to complete the level with the buildings given.
♦ Multi-platform online high scores!
Compete with others on different devices.
♦ An achievement system that matters!
Help unlock new buildings with each achievement.
♦ Universally compatible.
The game will adapt to all screen sizes for tablets & phones without stretched graphics!
5/5 Android Tapp
10/10 Android Rundown
Devil's Attorney is a turn-based strategy game set in the 80's where you play as Max McMann, a defense attorney that's high on charm but low on moral fiber.
Your objective is to free all of your clients and use the money you earn to buy accessories and new furniture for your apartment; boosting your ego and unlocking new courtroom skills in the process.
• 58 challenging cases to complete
• 1 implausible storyline
• 3 neighborhoods to explore
• 9 devious prosecutors to outwit
• 3 difficulty settings
Like us on Facebook: facebook.com/devilsattorney
Define your own life: configure birth and survival rules.
Reads standard Life file formats: Life 106 & RLE
The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves or, for advanced players, by creating patterns with particular properties.
The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead. Every cell interacts with its eight neighbors, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:
1.Any live cell with fewer than two live neighbors dies, as if caused by under-population.
2.Any live cell with two or three live neighbors lives on to the next generation.
3.Any live cell with more than three live neighbors dies, as if by overcrowding.
4.Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.
The initial pattern constitutes the seed of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed—births and deaths occur simultaneously, and the discrete moment at which this happens is sometimes called a tick (in other words, each generation is a pure function of the preceding one). The rules continue to be applied repeatedly to create further generations.
* Referenced from Wikipedia
Creatures have attributes based on the color of the cells used to create them.
- Red: The creature will move faster.
- Green: The creature will live longer.
- Blue: The creature can search farther away for food.
After each cell in the creature has eaten food of its color, it will reproduce.
Create a creature by adding cells to the species creator at the bottom of the screen. Tap to add a cell, tap again to change the color of that cell, tap and hold to remove a cell. Try to maintain a balance between your creatures by controlling their evolution so no single food type gets overeaten. If you're successful, the ecosystem will last. If not, all your creatures will go extinct!
This is a fun and classic resource-management and population dynamics simulation, but far simpler in execution than e.g. Simcity, The Sims, Cafeteria Nipponica, or other Kairosoft games. The focus is more on the emergent behavior borne of subtleties in how you design your creatures and how they play off each other. So it is ea sy to learn, difficult to master. Also, while the look-and-feel might remind you of Minesweeper, Tetris, Bejeweled, Drop7 by Zynga, Zookeeper, etc. (because of the grid), it is nothing like those games which are more action-oriented.
The free version comes with the first tutorial level.