Card Master has a unique concept. A theif has to navigate dungeons and steal treasure without getting caught by guards. However, I found this game boring. The concept could be better executed, and they could add more variations of cards. I played for 3 hours, and hardly anything changed at all from the start. I would have enjoyed this game better if they changed the theme of the cards every level(there are four levels). Instead, the only change in levels is the addition of a few new cards.
60 people found this review helpful
I love the aesthetic and gameplay, and for that alone I would give it 4.5 stars if I could. However, there isn't enough to do. Additional towers and quests beyond the main four, gaining/working with allies, putting the loot to good use, jailbreaks, giving the whole game some kind of storyline that's maybe not so obvious but still goes somewhere ... Any of that would be fantastic. Overall an awesome game, but still has a lot of potential!
70 people found this review helpful
A very peculiar game that grabbed my attention more than I expected! With it's unique art style, the game presents itself as a relatively straight forward card game with a few clear goals. What captivated me was the dynamic of each new run giving unique challenges, changing how you play. If you get greedy trying to bolster a chests value, you won't have enough moves to pick it up. The use of illuminated cards/enemies to change it's adjacent cards values is another. Awesome game WELL worth a try!
86 people found this review helpful