GamePeek lets you preview your game on a real mobile device without leaving
the Unity Editor. Start the server with one click, scan the QR code with the
companion app, and your Game View shows up on your phone, live over your
local Wi-Fi.
GamePeek injects touch events from the phone straight into Unity's Input
System (or the legacy Input Manager), so your game responds to real touches
exactly as it will on a physical device. Gyroscope and accelerometer data are
forwarded too, so you can test motion controls without making a build.
Video travels over GamePeek's own low-latency UDP protocol, with an automatic
TCP fallback for networks that block UDP. There are no package dependencies;
import it and press Start. Quality adapts to your network in real time: packet
bursts get spread out first, then JPEG quality and frame rate step down, and
everything recovers when the network does.
The editor advertises itself over mDNS/Bonjour, so the companion app finds it
on the same network by itself. You never type an IP address, and there is a
QR code in the Editor window if you would rather just scan.
GamePeek works in both Edit Mode and Play Mode, survives domain reloads, and
creates its Windows Firewall rule on first run, so you never have to touch
network settings.
You get 10 minutes of streaming at full Pro quality every day: 1080p, up to
120 fps, multi-touch, and motion sensors. The companion app (free on the App
Store and Google Play) unlocks unlimited streaming.
Stream your Unity Game View to your phone. Test real touch without building.