gles3mark: ES 3.0 Benchmark

OpenGL ES 3.0 Benchmark (beta) - test your device with the latest available mobile graphics API and share your results!

Written in C++11 using the newest OpenGL ES 3.0 features such as
- Multiple Render Targets (MRT) for
- Deferred Shading and
- Screen Space Ambient Occlusion (SSAO)
- Geometry Instancing
- ETC2 texture compression
- and more

You can upload your results together with detailed OpenGL and device specifications to the database at http://gles3mark.appspot.com

PC version coming soon!
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3.7
11 total
5
4
3
2
1
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What's New

- Fixed display resolution info
- Removed immersive mode because of a bug, navigation bar is dimmed only (temporarily)
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Additional Information

Updated
May 19, 2014
Size
5.5M
Installs
500+
Current Version
1.0.2
Requires Android
4.3 and up
Content Rating
Everyone
Permissions
Offered By
Tomáš Kimer
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