Haters gon- you know I love that you lose current experience if you die. Wanna level up? Play better than you did last life. You aren't entitled to upgrades by attrition- dying a bunch of times after only getting a few kills shouldn't be incentivised. I think it's great that the amount of kills needed to progress rises with every level as well. It isn't really a difficulty curve, it is the dev saying "hey, map 1 should stay tough regardless of your level." I think that keeps it scaled to you, which makes you get better!
Lacks polish Nice idea, simple gameplay. However, the game has lots of small issues: enemies spawn out of nowhere, there are random hiccups/freezes, the items are hard to recognize due to the colors, the rocket guy looks like any other enemy, you lose your collected XP upon dying, you are forced to restart from beginning if you enter the store after completing a level, all levels look the same and play the same...
Really good little game Steer your bullet to kill bad guys who have guns, heat seeking missiles and mine-laying bikes... Its fun, a bit frustrating, and eventually you run out of upgrades. Its still a good stress buster though.
Nice concept Its very addicting and good game but the game ends in level 36 where everything is unlocked and nothing more to do... They should upgrade this part and add new features also how the exp works every person killed should be added but not the last life, this kinda makes the game irritating hope Dev fixes these problems other than that it is a good game.
One of the best The game is just fun to play in general. I personally don't get why people are complaining about the XP lost each time they die, the mechanic is meant to force you to adapt and learn the game instead of just grinding XP. Though I guess that is the reason why some people are complaining that it gets repetitive.
Issue Fix the pick up of powerups. If I have already upgadred all my powerup why am I picking up lvl1 powerups. When I respawn why do the powerups then go to full level.
-Critical bug fix that prevented players from progressing to the next scene