So much potential. Control feels really smooth. I didn't think a game like Civ could translate this well onto tablets and touch screen devices. Can't wait to see you take this further. Keep up the good work! I hope development enters a golden age soon so I can get my grubby mits on a full alpha-build.
Looks promising Running on a Nexus 5. Runs at 60fps now slow downs. Only problem is I do not know any console commands so I can't play around possibly see any AI like it shows in the preview photos.
This "game" only serves as a tease This game has been out on the market for some time and development is so slow that I've accepted it only stands as a tech demo. If you want something that looks more promising search for the developer Anomaly Arts, they seem to be making a hex-based strategy that could potentially be better.
POTENTIAL I have to say that at the moment this game is boring and undeveloped however the potential in it is great. The creator has many different routes he can go down concerrning this game. For example, he can make this a civ 5 app version or he could make it similar to civilization however put his own twist on the app. I reccomend making it similar to civilization but putting your own twist on it. However he could do somthing completely different but I must end as I started and say that this game has great untapped potential.
Looks good! Looks relatively great, can't wait until it evolves into a full game. 60 fps on Nexus 7 2013, only lag I can see is a small delay when swiping around. Zoom wouldn't work on first boot, worked second time I opened the app up.
Can't wait! Civilization series is one of my favourite of all time. Interface is very smooth (60+fps most of the time). Running on LG G2. Thought game mechanics of civilization 5 were broken compared to civilization 4 - interesting to see how you handle this one!
- no changes, keystore file test
- bug fixes for Samsung Galaxy Tab GT-P7510
- add splash screen
- major resource engine refresh to better fit Android app lifecycle
- fix duplicate civ border bug
- added 'uiscale' command
- icon system implemented
- 'farout' command removed