Is a great concept, but needs improvement to become funner to play. The monsters move way to fast and the radar seems to stick often, not letting me see what direction they are coming from, so very often I am being attacked but can't even find where I am being attacked from before I die. Also I understand that it may take awhile for Tango to recognize walls and obstacles, but it destroys immersion when monsters ignore walls and obstacles after 10 minutes of playing anyway.
Lots of small tweaks in this build, including adding a "Inside-Out" room-scale example gameplay and Seebright AR viewer demo! New technology can be rough, so please be understanding! We will try to update it as frequently as possible for balance and tweaks