Game graphics are great, latency was not an issue. I used a SteelSeries Stratus XL controller and had decent results. the mapping was fine, but there seemed to be a 1 second delay in controller response. The lack of shift code support bugged me more than controller lag. Overall, the total experience was worth a 4* review.
They did a good job patching this up on shield tablet. It was rough to begin with. For all the people having performance problems on shield tablet, set all graphics to low and textures to medium. I think it is a solid game in its current state.
I love the game on xbox, though I would get it and play it again. Unfortunately I was not able to get past the first enemy encounter with out the game crashing. If the shield k1 tablet is supposed to be supported I don't think it's to much to ask for to be able to play more than 30 sec in to the game...
Game's fun. However, I've fought the final boss three times only to have to sit through the world's longest credits sequence only for the game to crash at the end each time. I relaunch the game only to have to fight the final boss AGAIN.
I think the game runs well but its almost impossible to play with the ipega controller because the select button (echo device) doesn't work. I have tried everything but have just given up now. Such a shame. Total fail
Was able to play for the first day with a keyboard and mouse then after a reboot, no mouse at all once the game loads. Sent customer service a couple of emails and got a basic response basically saying sorry
To get the latest updates for Borderlands: The Pre-Sequel, make sure you’ve installed the latest system OS update!
- “Fixed an issue where certain controller’s D-Pad wasn’t functioning”
- Added support for the NVIDIA SHIELD Tablet
- Added support for Voice Chat on the SHIELD TV and Tablet
- General Bug Fixes.
Experience Action-Packed Fighting with Customizable DC Super Heroes & Villains
NOTE: Requires a controller and runs exclusively on SHIELD portable/tablet/TV
DOOM 3 : BFG Edition is the ultimate collection of games that defined FPS.