
A Google user
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A fun game overall. However the solutions to some levels seem more like luck than timing and well placed weights, causing the game to get stale quickly, as when you finally beat a level that you have been on for a while it doesn't seem gratifying. I like the art style but I have seen this in many different games before so I wouldn't say it's original.
13 people found this review helpful

A Google user
Eh gets kind of boring and repetitive. There is no way to get hints also. After you play a few levels it just starts feeling like the same thing over amd over: just place balls in random places and hope you get the red ball near the square, then when you do you just have to keep doing the same thing over and over until it actually hits the square. Theres no tutorial but I figured out in like 10 seconds what you had to do.
1 person found this review helpful

A Google user
The concept in Unbalance is nothing new but the minimalist level design is what sells it. Each level is about dropping a couple of marbles or lead balls into an intricately designed structure so that it pivots or rather balances itself. That’s not it, you need to get at least one ball to hit a marker on the play area to progress. So there’s an element of timing as well as you get the structure to swing with just the right momentum so that it spits out a ball towards the marker.
1 person found this review helpful