What I intend to do with Omeganaut is to create a Rogue-Like kind of game out of a 3D Rail Shooter.
Omeganaut is still under development. Right now, I focus on making the engine good and getting rid of all the bugs, while adding new enemy ships now and then. When there will be enough content, I’ll focus on writing rules in order to produce nice levels instead of spawning everything randomly.
Omeganaut is developed using the awesome ZGameEditor engine: http://www.zgameeditor.org
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