Since the 1st of August 2019, I can't upload new version to Google Play because of 64-bits restrictions. Therefore, new versions of Omeganaut are only available at itch.io until further notice. Thanks for your understanding and kind support.
What I intend to do with Omeganaut is to create a Rogue-Like kind of game out of a 3D Rail Shooter.
-Fast paced gameplay with randomly generated levels
-No loading time, no cuts between levels
-VR : Put on your favorite headset and play the game in glorious 3D
-Small footprint : the entire game can fit inside a good old floppy disk
HOW TO PLAY?
It is recommended to play Omeganaut using a gamepad with analog joystick. But you can also play with a digital pad, a keyboard or even a touchscreen. Just activate the virtual gamepad in the Setup screen.
-Move around to avoid obstacles
-Only one button to fire and destroy everything that comes in your way
-Press the roll buttons to turn faster
-Double tap the roll button to DO A BARREL ROLL!
(Barrel rolls are handy to avoid danger and to slap nearby obstacles)
You can turn on VR in the Setup screen. I only have a Google Cardboard, but it should work with fancy headsets such as Oculus Rift or HTC Vive. Please give me feedback if you have the chance to play with such a device!
Omeganaut is still under construction. Right now, I focus on making the engine good and getting rid of all the bugs, while adding new enemy ships now and then. When there will be enough content, I’ll focus on writing rules in order to produce nice levels instead of spawning everything randomly.
Omeganaut is developed using the awesome ZGameEditor engine, which allows a tiny footprint, and two external libraries for physics and modular music.
ZGameEditor by Ville Krumlinde : http://www.zgameeditor.org
ZgeBullet by Radovan Cervenka : https://github.com/Rado-1/ZgeBullet
SunVox by Alexander Zolotov : http://www.warmplace.ru/soft/sunvox/
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