This is less a game, and more of a tech/hardware demo. Specifically, it seems like Pavilion was designed to showcase gameplay based on eye-tracking hardware, and was later ported to mobile devices. The lack of narrative & tutorial content, and the simple gameplay with odd controls, is appropriate for a new hardware gimmick; but when you strip away that gimmick, all that's left is nice graphics and sound, but not a game worth playing.
65 people found this review helpful
I was enjoying the game reasonably well until I came to a level that seems impossible. You are supposed to lead the character through his house by pressing lights. I have tried and tried, but cannot get the radio thing off or else when I do get it off I cannot get the three lights in the bedroom on simultaneously. I have watched a walkthrough, and still cant get it. You cant just start the level from the house either. You've got to go all the way back to the beginning. It has ruined the game
6 people found this review helpful
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Love the concept, leading through using the enviroment rather than controlling a player but takes getting used to. Look is beautiful while chaotic (might compare to Escher). Mechanics and touch controls work great all without handholding. Its flaws are due to its chaotic level layout, you can get confused on what to do/where to go, with puzzles lost you have to reset level, and a bit confusing transparent story as well but with its few flaws and excellent refreshing gameplay its worth the price!
15 people found this review helpful