Nice idea but it makes no sense. I'm afraid I just don't get it. Rounds make no sense outside of fights. There is no penalty for an incorrect match. Upon adding another element you have to confirm that you want to use up a round but I can't figure out why I should care. Many combinations make no sense. There is a good game in here somewhere, but it doesn't seem to be executed correctly.
What is going on? The mixing makes no sense. You mix iron and trees to make..wood? Wood and trees to make fire? Water and something else to make ricochet? In the meantime, fire and water/ fire and wood get you NOTHING. What in the world? The fighting also makes no sense. You can make plates fight against wood and have the wood lose. There is also no sound or special effects.
Interesting, but ... I wish there was a way to see combinations we have already found so I can recreate them when I need them. I don't enjoy spending more time taking notes on paper than playing the game, as I am now.
Interesting but poor A good attempt to build an alchemy-genre game, but also odd, inconsistent and there are no explanations of the stats that i can access. All the talk about 'stars' in the help file did not translate into Anything in-game either... good try. Keep trying.
So far so good So far so good. It's rough going, to get started. There's no tutorial or instructions as far as I can tell. But it's ok. I'm obsessed with alchemy games, do I can handle it so far. Just started tho, do we'll see...
Good idea but leaves you going in circles and you can't use anything you discover for combat which leaves you trying to keep your known best objects in your inventory limiting your ability to try to create new objects.
Animations on menu, graphics changes, adding new item in party add a round directly (no more pop-up)
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