Release 0.82: fixes 'save' command; users can now toggle soft-keyboard; new game included.
This game harks back to the original text adventures of the authors youth - Colossal Cave, Sphinx Adventure, Zork. Experience a tiny subset of the majesty of this genre without the painful need to actually type text on a mobile device.
In 1979, most affordable personal computers did not have a lot of memory. One of the "affordable" ones that cost about $795 was the Commodore PET with 8K of memoryof which only 7123 bytes were actually available for a BASIC program. While large mainframe computers with 200K could run that early adventure called Colossal Cave Adventure (1976, Will Crowther) and some of the larger (i.e. more expensive) personal computers with then expensive floppy disks were running games such as Zork or Dungeon, a system without that extra hardware was somewhat limited.
Having enjoyed Colossal Cave, Roger Chafee wondered if it would be possible to create something similar to run on these smaller computers - after a couple of intense work weeks, he wrote a program called Quest. This is a re-creation of that program for Android. It shows what can be done with a bit of creative effort, even with limited resources. As a bonus, it is fun to play.
Most people can complete this adventure in about 2 hours, although it has been done in an hour, and some people haven't finished it after a day of frustrating search.
Can you find the pirate's treasure and get it out of the cave?
Visit the developer's web site (http://www.cyberspyder.com/Android/Quest.html) for more details.
If you enjoy Quest, please leave us a good review. If you run into any problems, please contact us so we can resolve any issues.
This package is useless without installing ScummVM and the files from your own copy of the games. See the main ScummVM package for more details.
This project is based on the original "Hunky Punk" created by Rafał Rzepecki.
Tads support (Tads 2.5.14, 3.0.18)
Improved Z-code support (Frotz 2.50)
Swype, voice, 3rd party keyboards
Font size preference
Please report issues & submit enhancement requests at the project website
Whether you want to play classic Infocom adventures or the Inform-based works of modern IF authors, it's your choice !
Download publicly available Interactive Fiction from the Interactive Fiction Archive with the built-in search tool or transfer them from your computer to your device's SD card. ZMPP can automatically recognize a large number of popular classic and modern works of Interactive Fiction.
This is the official Android version of the "Z-Machine Preservation Project" (ZMPP), based on the Open Source project at http://github.com/weiju/zmpp2
Issues can be reported under:
- All Z-story versions except 6
- save games in Quetzal format (are stored on the SD card)
- search and download stories from the Interactive Fiction Archive
- reads plain Z-Machine format or Blorb
- colors, styles, character graphics font
- unicode support
Currently not supported:
"Though the story remains quite short, it's full of hidden treasures and things to do." - JayIsGames (http://tinyurl.com/kd8lfrw).
"They all stare at you expectantly, like children waiting for you to tell them a bedtime story. Who can blame them? You are, after all, Antoine Saint Germain, the great French detective. No criminal has ever been a match for you, and everybody is looking forward to a description of your brilliant deductions.
There is just one small problem. One tiny detail that makes it different this time. A mere trifle, really. This time you have no idea who did it. An entire day of investigation has turned up nothing. No one even seems to have a proper motive. You are almost tempted to confess to the murder yourself.
No big deal. Most of the time when you do this the murderer breaks down and confesses half way through your speech anyway. All you have to do is stall and wait for the guilty party to slip up. People love talking about themselves. If you wait long enough, they always end up revealing something you can use."
Inspired by Agatha Christie's Hercule Poirot stories, "Death off the Cuff" is a short Interactive Fiction (Text Adventure) game, in which you must bluff your way through the traditional revelatory monologue at the end of a crime story. Can you make the murderer reveal him- or herself, without letting anyone know that you hadn't already solved the case? Type in the topics you want to talk about, and watch as the game generates your own unique detective monologue.
If you enjoy this game, consider trying "The King of Shreds and Patches", also available on the Google Play store.
- A complex crime plot to solve, inspired by Agatha Christie's Hercule Poirot stories.
- Conversation based Interactive Fiction game play
- Colorful characters and illustrations
Note: There is an issue with the custom keyboard on some Sony models not working with the game. This can be fixed by either switching to the standard Android keyboard in Settings: Language and Input, or downloading the Swype keyboard from Google Play.
Night security! How did you end up with this nine dollar an hour job. Oh well at least you don't have to work that hard. In fact, this job is actually quite boring. Watching security cameras and sometimes pressing a button to open a gate or two. You settle into your chair in the security office and settle down with a book. After several hours you look up from your book and think it's been really quiet tonight. In fact you don't think you have heard any chatter on the radio for quite some time. And, come to think of it, there has been no activity on the cameras either. Hmmm, that's odd. Usually there are forklifts running around and people passing by. You decide to put the book away and scan the cameras more closely to see if there is anything going on...
* Easy to play - no need to type, use hyperlinks to play the game
* Use the menu to quickly view your inventory and objects in the room
* Automatically saves your progress as you play
* Choice of fonts and sizes