Then welcome to the world of Interactive Fiction (aka Text Adventures)! Here every game is a story waiting to unfold as you guide your alter ego by texting where to go and what to do next.
Text Fiction is a Z-Machine story interpreter (aka terp) with a modern, SMS style user interface for playing Z-Code games like the famous Zork triology. Hundreds of free stories, ranging from fantasy over horror to science fiction are available for download.
* Plays z3, z5 and z8 games (may be wrapped in zblorb)
* Unique, instant messanger like user interface
* Configurable quick command keys to cut down on typing (long press to modify).
* Copy&Paste words to the prompt from the chat bubbles by tapping them
* Clear words from the prompt by double tapping a chatbubble.
* Nightmode ("Lucy" / "Mina" colorscheme)
* Stories can be read out loud via TTS engine (long touch a bubble to start, touch to stop).
* Ability to customize font and fontsize.
* Touch sensitive borders/corners for moving in the designated cardinal direction 8may be fiddly on small screens).
* Saving/Restoring from the menu (will NOT work via commands).
This app is free and open source software. For more information, sideloading options or to leave a tip, please visit my website.
This game harks back to the original text adventures of the authors youth - Colossal Cave, Sphinx Adventure, Zork. Experience a tiny subset of the majesty of this genre without the painful need to actually type text on a mobile device.
In 1979, most affordable personal computers did not have a lot of memory. One of the "affordable" ones that cost about $795 was the Commodore PET with 8K of memoryof which only 7123 bytes were actually available for a BASIC program. While large mainframe computers with 200K could run that early adventure called Colossal Cave Adventure (1976, Will Crowther) and some of the larger (i.e. more expensive) personal computers with then expensive floppy disks were running games such as Zork or Dungeon, a system without that extra hardware was somewhat limited.
Having enjoyed Colossal Cave, Roger Chafee wondered if it would be possible to create something similar to run on these smaller computers - after a couple of intense work weeks, he wrote a program called Quest. This is a re-creation of that program for Android. It shows what can be done with a bit of creative effort, even with limited resources. As a bonus, it is fun to play.
Most people can complete this adventure in about 2 hours, although it has been done in an hour, and some people haven't finished it after a day of frustrating search.
Can you find the pirate's treasure and get it out of the cave?
Visit the developer's web site (http://www.cyberspyder.com/Android/Quest.html) for more details.
If you enjoy Quest, please leave us a good review. If you run into any problems, please contact us so we can resolve any issues.
Release 0.82: fixes 'save' command; users can now toggle soft-keyboard; new game included.
When the player enters the house, it yields a number of intriguing objects: an ancient brass lantern, an empty trophy case, an intricately engraved sword, etc. Beneath the rug a trap door leads down into a dark cellar. But what initially appears to be a cellar is actually one of several entrances to a vast subterranean land—the Great Underground Empire. The player soon encounters dangerous creatures, including deadly grues, an axe-wielding troll, a giant cyclops and a nimble-fingered thief. This man makes mapping the maze difficult because he removes things you put down in the rooms to navigate by. Yet he has an important use.
The ultimate goal of Zork I is to collect the Twenty Treasures of Zork and install them in the trophy case. Finding the treasures requires solving a variety of puzzles such as the navigation of two brutal mazes and some intricate manipulations at Flood Control Dam #3.
Placing all of the treasures into the trophy case scores the player 350 points and grants the rank of "Master Adventurer."
This project is based on the original "Hunky Punk" created by Rafał Rzepecki.
Tads support (Tads 2.5.14, 3.0.18)
Improved Z-code support (Frotz 2.50)
Swype, voice, 3rd party keyboards
Font size preference
Please report issues & submit enhancement requests at the project website
This package is useless without installing ScummVM and the files from your own copy of the games. See the main ScummVM package for more details.
The bridge leading to the mill has collapsed. Someone has to help.
This is an Apprentice level adventure. Journeyman and Master adventures present additional challenges.
Embark on an adventure where you will help a fisherman and his wife rescue their cat from the roof of their cottage.
This is an Apprentice level adventure. Journeyman and Master adventures present additional challenges.
Whether you want to play classic Infocom adventures or the Inform-based works of modern IF authors, it's your choice !
Download publicly available Interactive Fiction from the Interactive Fiction Archive with the built-in search tool or transfer them from your computer to your device's SD card. ZMPP can automatically recognize a large number of popular classic and modern works of Interactive Fiction.
This is the official Android version of the "Z-Machine Preservation Project" (ZMPP), based on the Open Source project at http://github.com/weiju/zmpp2
Issues can be reported under:
- All Z-story versions except 6
- save games in Quetzal format (are stored on the SD card)
- search and download stories from the Interactive Fiction Archive
- reads plain Z-Machine format or Blorb
- colors, styles, character graphics font
- unicode support
Currently not supported:
"A political statement—a super fun one. I ■■■■■■■ love this ■■■■■■■ game." —Loren Brichter
"It's flawless." —TouchArcade
Written and designed by Neven Mrgan, Blackbar is a text game: a sci-fi story of a dystopian future told through the medium of word puzzles. Reminiscent of text adventures and interactive fiction, it has a unique mechanic centered around the concept of censorship. Censorship is frustrating, but the human spirit can beat that frustration by turning it into a game.
You'll pick up and understand Blackbar instantly; however, its challenges will keep you searching, trying, and thinking for days.
"Awesome and totally unexpected." —Shaun Inman
"Taut and intelligent. A potent reminder of the power of the written word." —Eurogamer
"Well-written and entertaining, with just a touch of a deeper message to hit a few concepts home. Just plain awesome." —JayIsGames
Join the adventures of young Sherlock, descendant of the great Sherlock Holmes, in solving crimes, fending off bullies and surviving high school!
Help Sherlock with his newly arrived partner Irene make the right choices and use the right allies in solving each mystery.
Young Sherlock is a series of interactive fiction. With each new mystery, players will have to make the correct choices to solve the crime. Make too many wrong ones and it is game over!
"Life of a Wizard" is an epic interactive novel where you control the main character. In each chapter, your choices determine how the story proceeds.
Will you find romance, get married, or have children? Will you become the arch-mage, grand bishop, nature-loving druid, hardened battle-mage or even an undead lich? The choice is yours!
YOUR OBJECTIVE: The Ice Guardian's items of climate control have been stolen! Find his iceriser, triducer and coil before the planet becomes a frozen wasteland.
This game has a similar skill level to 'Mystery of the Dark Manor'.
This Android edition tries hard to keep the original quality of that game, but at the same time provide features available from Android.
Hyperlink assist provides smart context menus as an alternative to using the keyboard.
Tap the (i) icon to view your inventory.
Combining hyperlink assist with the (i) icon means the entire game can be played just by tapping. Does make the game easier to solve so retro fans may want to turn this feature off.
An automap will track your location progress. Can easily view by tapping the map icon. Landscape mode will show a minature version of the automap.
Can use gestures. Use arrowheads to move north or south, and use a swipe to move east or west.
Tap on an image to 'look' at your current location. Tap on the descriptive text to close the keyboard if open.
Speech input is available to issue commands.
Can also have the text read aloud.
Font size can also be adjusted based on small, medium or large.
Also extensively designed for the visually impaired. Have fully tested with Talkback using Android 4.1 (Jelly Bean) from start to end with my eyes shut! Type "blind" in game to learn more.
If you like this game then please rate.
Analytics is used to help improve this game. This sends anonymous data about game usage and how far people have progressed to Google servers.
If you can please leave analytics turned on. I'm trying hard to avoid capturing simply words, but more thoughts and intentions.
This takes a lot of work but is worth it!
NO PERSONAL INFORMATION IS SENT.
THIS FEATURE IS ON BY DEFAULT BUT CAN BE TURNED OFF IN THE PREFERENCES SCREEN.
As such 2 permissions are needed:
If you encounter an issue please email me first. Can do so from the main menu --> Email Developer. That way I can address the issue.
Dear friend. My sojourn in parts foreign is at an ende. I am at lodgings in Southwark not far from the bridge at Stoney Street, come dine with me two days hence to ring in the newe year. I have not enjoyed amiable English companie for some long time and it would be refreshing to hear my mother tongue used in its proper manner again.
When you receive this note from your old acquaintance John Croft, you expect nothing but an evening of good food and drink and Croft's lecherous tales. Instead, you quickly find yourself plunged into a conspiracy of black magic that involves not only Croft but some of the most powerful and important men in London -- and possibly even someone else, someone much closer to your own heart.
The King of Shreds and Patches is a novel-length work of interactive fiction. In it you will explore an historically accurate recreation of Elizabethan London, circa 1603, interact with some fascinating characters both historical and fictional, and (if you are clever and lucky) thwart an occult conspiracy that threatens to bring down the entire city -- or worse.
-- Roughly 12 to 15 hours of play time
-- A convoluted, compelling mystery to piece together
-- Realistic interactions with more than a dozen potential friends or suspects -- or both
-- Realistic action sequences
-- A huge variety of puzzles to solve in a variety of ways
-- An integrated context-sensitive hint system designed to give you only the information you need
-- A map to make finding your way around London a snap
-- A "quest-tracking" system to keep you always oriented to your current goals and your place in the story
-- An integrated tutorial to get those new to interactive fiction into the swing of things quickly and easily
...and much, much more, all in the service of a rich story presented through a sophisticated drama-management system