
A Google user
This game is amazing! It has excellent balance, variety, and replayability. The controls are easy to learn and the size is appropriate for the mobile form factor. Each of the "legions" has a different tactical flavor, and the campaign pushes you to exploit their strengths while avoiding their weaknesses. The upgrade system ensures that the gameplay evolves as you progress, making meaningful tweaks to unit strengths and noticeably changing the difficulty of encounters. The dragons are the most frustrating and difficult to master, but it is always possible to just grind levels until you get lots of upgrades, or buy your way through the upgrades. No purchase is necessary, but players should strongly consider buying something to support the developer. In an era of numerous and poorly made Chinese ripoffs, it is a pleasant surprise to find a good tactics game with what seems to be entirely original IP. The closest game of this genre that I can think of is Uniwar. However, it is pretty obvious that it is not a reskin or clone by any measure. The mechanics are simple enough to make for fast-paced games, but complex enough to create interesting tactical scenarios. The progression through levels is consistent. I have not gotten stuck in any grind, although some of the levels seemed disproportionately hard. Usually not more than one per legion, though. The economics are well balanced sufficiently dense to motivate map control and reward even modest gains in ground. The hero system adds a tactical dimension without being OP. I can't imagine a more complex game being fun to play on a mobile device, but a simpler game would just not be as interesting. It's a brilliant design all around, and has beautiful, high-quality chibi style art normally only seen in high-production cash grabbers. The maps are large enough to produce lengthy plays from 30 minutes to a few hours. I don't really have the patience for much more than that, and limiting the game length avoids the need to load a lot of game context when the real world intrudes for a while and you have to come back to it later. Some of the encounters can get very dense and complex to optimize, but most of them can be resolved fairly quickly once you learn the unit strengths. The population cap helps limit the game to manageable army sizes. Please note that this game also exists for Apple devices and is available on Steam, but those versions are an entirely different, new, upgraded game. I bought the Apple and Steam versions to play on my other devices, but noticed that they play quite differently. The Steam version is marketed as a "4X strategy" game, and mostly fits the bill. It introduces fog of war, multiple deep tech trees (economic, military, unit, hero), and a much bigger emphasis on hero units and development. The economic layer is much deeper, with choices to be made for each castle, and the strategic points on the map have more diversity in their value. It's a fun game, but much larger in scope and play effort, not to mention learning curve. I love the Android version because it has a small, tight scope. This game knows what it is, doesn't pretend to be more than that, but executes almost flawlessly on all points. The one caveat I'll give is that I have not played the multiplayer at all. I'm not interested in multiplayer myself, but I've probably put a few hundred hours into it just playing through the campaign, and still haven't burned out like I do on so many other games which lack depth. I'm just beginning the hard levels, but have the upgrades to make them a fair encounter. I think getting enough upgrades to do the Hell mode will involve some grinding, but at this point, the tactical variety makes replays fairly interesting. I think this is the best tactics game on Android, with no close competitors. For strategy, you have Polytopia and Hexonia, but those have more of a Civ level scope, with more focus on economics and tech than combat, per se. This game is 90% combat tactics.
34 people found this review helpful

A Google user
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This is the type of game I prefer, turnbased tactics. However, im not a fan of the linear design - lvl 1, lvl2 ect, it's just boring. My suggestion is, have a map, with different factions, money system to spend on units, where you can attack and control other territorys.. If the developer makes the game more dynamic it would be a big hit.
12 people found this review helpful

A Google user
Great turn-based strategy game. It reminds me of Starcraft in a way, with different races having different strategies and tactics. Then it has a neat EXP skill system with plenty of random combinations, making every game unique. I would love to see new skills and special buffs per units, maybe even a new race. Additional unique race-exclusive buffs would be wonderful. And extra unique buildings too. Great game overall.
10 people found this review helpful