Original Thoroughly enjoyed ploughing through this. Points of note: -definite character balance issues, however I guess the fun is in struggling to get through with ridiculous builds. -when I play through as a character type, it saves the runs score under a different one. -game heavily weighed towards having high defense, attack is far less important. (Due to damage calculation method). -suggest including a version where the rewards for an action are hidden (ie, can't see who has keys...)
Short The tutorial system is a little hectic, as its just a bunch of tips. After learning the game its self it became really easy to beat each dungeon. I finished this game in a night, it was fun though. The game needs a lot of work: sound, more levels, and a more spread out difficulty range for players to learn the system and then A challenge for those who have mastered the systems. The scores showing up under a different class is a little annoying. Looking forward to any updates.
Could prove promising I understand that English is not the dev's mother tongue. However, he could easily ask for help from an English-speaking friend of his. For a game that depends on descriptions, it's really difficult to enjoy it with so many grammar and syntax errors. Also, the ads are annoying. Fix your English and introduce an option to pay a dollar to have the ads removed. Otherwise, the game's depth is promising. For now though I'll stick to Pixel Dungeon.
Great gamr Mindless killing fun. Well tapping that is. Game is pretty deep with states and gameplay, lacking in replay or engaging. This game could really use a "endless" mode.
Fun but buggy Fun game but two bugs: 1) stat loss from 0 stamina isn't properly applied unless gear is changed. 2) the wrong class is credited with the score for most of my runs. 100% completion is not shown even after all 6 classes are used on a quest. 4 stars if these bugs are fixed. Shop doesn't work the same way as the flash version but that's ok... I don't prefer that anyway.
Battle calculations wrong. I do 8 points per round; Lvl1 skeleton with 15 hp does 1 pt per round; how come the encounter takes 3 hp? Should be 1. The little icons need explanation somewhere.
A lot has changed from the last version:
- Visual changes, most noticable is the bigger font for a better readability
- Gameplay changes like new battle calculation (simplier but not easier), addition of inspect and sell/buy
See ingame patch notes from 0.6.1 onwards
If a word game and a dungeon crawler had a baby, this would be it.