Fun but buggy I like the game but it still needs some work. Once you have enough good to buy something from the shop you can buy as many as you want. You can equip 2 different sets of armor. Haven't come across any shields yet either
Very enjoyable However, I cannot seem to get 100%, the game is not registering the fact that I am completing each Dungeon with each class. I have the first ten 50% and all the rest 33%, but I'm not getting credit for any of the runs any more. Devs, please fix, or help figure out what I'm doing wrong?
Original Thoroughly enjoyed ploughing through this. Points of note: -definite character balance issues, however I guess the fun is in struggling to get through with ridiculous builds. -when I play through as a character type, it saves the runs score under a different one. -game heavily weighed towards having high defense, attack is far less important. (Due to damage calculation method). -suggest including a version where the rewards for an action are hidden (ie, can't see who has keys...)
Could prove promising I understand that English is not the dev's mother tongue. However, he could easily ask for help from an English-speaking friend of his. For a game that depends on descriptions, it's really difficult to enjoy it with so many grammar and syntax errors. Also, the ads are annoying. Fix your English and introduce an option to pay a dollar to have the ads removed. Otherwise, the game's depth is promising. For now though I'll stick to Pixel Dungeon.
The game is great But there are problems: 1) when I buy potions – I don't spend money. If I have 8 coins, I could buy infinite number of heal potion. This is useful, bit it's a bug 2) it seems like I should pass each level with all classes (berserker etc) but for real I should do so with all races (hobbit etc). Green color hint is bad 3) hobbit berserker? OMFG)))
Short The tutorial system is a little hectic, as its just a bunch of tips. After learning the game its self it became really easy to beat each dungeon. I finished this game in a night, it was fun though. The game needs a lot of work: sound, more levels, and a more spread out difficulty range for players to learn the system and then A challenge for those who have mastered the systems. The scores showing up under a different class is a little annoying. Looking forward to any updates.
A lot has changed from the last version:
- Visual changes, most noticable is the bigger font for a better readability
- Gameplay changes like new battle calculation (simplier but not easier), addition of inspect and sell/buy
See ingame patch notes from 0.6.1 onwards
If a word game and a dungeon crawler had a baby, this would be it.
Build your own dungeon and test your thieving skills against your friends.
A puzzle adventure, full of mystery, obstacles, enemies, stories, and fun.