2048 is played on a 4×4 grid, with numbered tiles that slide smoothly when a player moves them using the four direction swipes. Every turn, a new tile will randomly appear in an empty spot on the board with a value of either 2 or 4.Tiles slide as far as possible in the chosen direction until they are stopped by either another tile or the edge of the grid. If two tiles of the same number collide while moving, they will merge into a tile with the total value of the two tiles that collided. The resulting tile cannot merge with another tile again in the same move. Higher-scoring tiles emit a soft glow.
A scoreboard on the upper-right keeps track of the user's score. The user's score starts at zero, and is incremented whenever two tiles combine, by the value of the new tile. The user's best score is shown alongside the current score.
The game is won when a tile with a value of 2048 appears on the board, hence the name of the game. After reaching the 2048 tile, players can continue to play (beyond the 2048 tile) to reach higher scores. When the player has no legal moves (there are no empty spaces and no adjacent tiles with the same value), the game ends.
If you start feeling frustrated for not being able to achieve 2048, please refer to the wikiHow page and see whether the article helps: https://www.wikihow.com/Beat-2048
2048 is a positive integer following 2047 and preceding 2049.
2048 is the 11th power of 2, and equal to f2(8) and f3(2) in the fast-growing hierarchy.
2048 is also the largest known power of 2 where all digits are even.
Furthermore, 2048 is the smallest number, for which the number of groups with this order is currently unknown.
2048 is also called “giga” by André Joyce.
19-year-old Cirulli created 2048 game in a single weekend as a test to see if he could program a game from scratch;he was surprised when his game received over 4 million visitors in less than a week, especially since his 2048 was just a weekend project.