Love it. Simple, addicting and just overall great. I have 2 problems with it though, one small and one huge. The small - would be nice if it was updated with material design (the game is basically menus anyway, so why not?). The huge issue - I've gotten to the point where it takes like 10 minutes for the game to load (it started when the amount of buildings I had started to increase drastically, so maybe it has something to do with the way the save data is stored or loaded, I don't know.). Anyway, 2 stars until this is fixed since i no longer can play it.
Simply Fun Easy to pick up, easy to maintain. One of the few games with longer playability. Feedback: I feel that the game play hits a plateau once colonies are a thing. That has great potential but is underutilized and is instead used as a dead end system for resources that have no use or need. Also a less imperialist direction would be nice. Otherwise, a fantastic game bordering on brilliant!
Brilliant game however I've two main points to make. Firstly the UI, it is subpar and I'm not expecting anything shiny from a clicker game. However, I'm asking the [awesome] developers to add two features to this game. The game is full of stuff you're constantly buying and it is white fonts behind a pitch black background. I personally love the idea of such a dark background and but why not give the fonts some colors according to their categorizes. Like food should be orange, building stuff should be blue or something in that fashion.
Exactly what it says on the tin A fun distraction but nothing more. It does what it set out to do but I would have liked to have seen some real choices. All you have to do by the end is build the same few buildings to speed up production of a few resources. What the game (or, perhaps, a sequel) needs is restrictions. The game would be more interesting if you could, for example, only build a certain number of buildings on each continent.
Great. I love this game a lot. It says to go fast as I can but Im just going to try to build everything as high as possible :) Im not going to ding you down a star because its so minor, but just a few more fixes to the GUI/UI and it should be perfect. There are just some VERY small bugs.
Fun "toy" of a game Nice bare bones "just the economy" part of the typical 4X game. Strangely addictive. One gripe... When you look at a building, if you don't have enough resources to build it, you can see the time to acquire them. That's great, but in that case only a "back" button appears. But when you get the resources a "+" button also appears. That's OK too, except the + button appears where the back button used to be, so it is easy to accidentally build a building. Author should really fix this.
- fixed some bugs that were caused by new versions of Android
- as often desired: Added dynamic speed of construction (the longer you push the construction button, the faster the buildings are built)
- added a note, how long it takes until the stores are empty
- added a new highscore list
- some small design and translation fixes
Grow Empire: Rome mix tower defense TD, strategy and role playing RPG elements.