Magnetic Resonance Imaging (MRI) is a painless, non-invasive method to look inside the body. However, the narrowness of the bore, the noise and the necessity to remain calm and motionless during the entire scan is a psychological challenge for many patients. Children, in particular, react often with anxiety, stress, and agitation. Thus, it is common practice to sedate younger patients to ensure image quality and diagnosis.

Our mission is to make MRI scans less threatening for children and to support their well-being during the scan in such a way that sedation is rendered unnecessary. To achieve this, an interdisciplinary team of computer scientists, students, and medical professionals, as well as creative designers created the “Pengunaut Trainer” (from “Penguin” and “Astronaut”).

The “Pengunaut Trainer” is a Virtual Reality App for smartphones, which prepares kids for MRI scans playfully. Step-by-step and with minigames, children can explore a virtual examination room and the MRI scanner itself. They learn and train how to remain calm and relaxed during a virtual true to the original MRI scan.

In late 2018, we started a multicentric long-term study with our participating partner hospitals, the University Hospital Essen (UKE) and the Kinderklinik Amsterdamer Straße Cologne. A first pilot study indicated the feasibility and effectiveness of our approach (Liszio & Masuch, 2017).

This project is part of the research project “Virtual Reality-System for the Reduction of Children's Anxiety during MRI scans” founded by the European Regional Development Fund (EFRE). It is a nonprofit project for the improvement of children’s health care.
For more information, visit our project homepage. Do you want to support our work? Don’t hesitate to contact us!
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What's New

Release Candidate for the final, publically available version of the Pengunaut Trainer. All tracking functionality used in the prior study has been removed completely. Everyone has now access to the app. Additionall, we now have an english translation of the app!
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Additional Information

April 1, 2020
Current Version
Requires Android
5.0 and up
Content Rating
Offered By
Entertainment Computing Group
Lehrstuhl für Medieninformatik | Entertainment Computing Abteilung für Informatik und Angewandte Kognitionswissenschaft Universität Duisburg-Essen Forsthausweg 2 47057 Duisburg
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