The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves or, for advanced players, by creating patterns with particular properties.
The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead. Every cell interacts with its eight neighbors, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:
1.Any live cell with fewer than two live neighbors dies, as if caused by under-population.
2.Any live cell with two or three live neighbors lives on to the next generation.
3.Any live cell with more than three live neighbors dies, as if by overcrowding.
4.Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.
The initial pattern constitutes the seed of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed—births and deaths occur simultaneously, and the discrete moment at which this happens is sometimes called a tick (in other words, each generation is a pure function of the preceding one). The rules continue to be applied repeatedly to create further generations.
* Referenced from Wikipedia
The game is played on a grid of square called cells, each cell is black (alive) or white (dead). When people are playing the game, they start by making some dead cells alive. Then the alive cells can make other cells alive or dead because of the rules of the game. The rules are:
Any alive cell that is touching less than two alive neighbours dies.
Any alive cell touching four or more alive neighbours dies.
Any alive cell touching two or three alive neighbours does nothing.
Any dead cell touching exactly three alive neighbours becomes alive.
The way a player sets up the first alive cells starts the game. The first level (generation) is made by using the 4 rules. After the player is done changing the cells, they do the same thing all over again to make the next level. The game is over when all the cells are dead or all the cells are alive or the game is doing the same thing over and over.
There are some templates of filled cells.
Each type of liquid follows it's own rules and it's your task to figure them out and use them against the grid to coerce it into a given shape within a given number of moves.