The lessons can be followed at http://www.learnopengles.com.
Lesson Eight: An Intro to VBOs (Vertex Buffer Objects)
Lesson Seven: An Intro to VBOs (Vertex Buffer Objects)
Lesson Six: Texture Filtering Modes
Lesson Five: An Intro to Blending
Lesson Four: Basic Texturing
Lesson Three: Adding Per-Pixel Lighting
Lesson Two: An Intro to Lighting
Lesson One: Getting Started
No ads, etc., just a demo for fun. Will continue to add sequences and improve existing ones through updates, and if I come up with something really cool, will try to make it into a live wallpaper.
The source code will also be made available. It provides a good starting point and tutorial into creating OpenGL apps.
The Gears demo is an open source project intended to help developers learn how to create OpenGL ES programs on Android. The Gears demo was originally written by Brian Paul as part of the Mesa3D project. My implementation includes variations for Java/OpenGL ES 1.x, Java/C/OpenGL ES 1.x and Java/C/OpenGL ES 2.0. I have also added several features not found in the original implementation including touch screen support, VBOs and an on-screen FPS counter.
The FPS (frames-per-second) counter is often used as a benchmark metric for graphics programs. On Android the frame rate is limited by v-sync (typically 60 FPS) which is the fastest rate that a display can refresh the screen. Since Gears is capable of rendering much faster than v-sync on most devices it provides limited benchmarking value.
The source code for the app itself serves as a useful tutorial for learning how to use the min3D library for your own projects.
This application contains various Examples that showcase what developers can do with this engine.
Install this to stay tuned with the progress.
Join the AndEngine-Community at:
Note that high-end devices are better served by NenaMark2 as they tend to hit the framerate limit (~60 fps) with NenaMark1.
Try out a set of included demos as well:
• Earth: Fly where your fancy takes you on Google Earth.
• Tour Guide: Visit Versailles with a local guide.
• YouTube: Watch popular YouTube videos on a massive screen.
• Exhibit: Examine cultural artifacts from every angle.
• Photo Sphere: Look around the photo spheres you've captured.
• Windy Day: Follow the story (and the hat) in this interactive animated short from Spotlight Stories.
To fully enjoy this app you'll need a Cardboard viewer. Learn more and get your own Cardboard viewer at http://g.co/cardboard. Share your experience through our Google+ community at http://g.co/cardboarddevs.
Do not use this app while driving, walking, or otherwise by being distracted or disoriented from real world situations that prevent you from obeying traffic or safety laws.
This application replaces my old Shaderize application for it became way too heavy for most devices once many of the shaders were used together. This time only one shader is used at a time which hopefully makes this application more usable on more devices.
Also I'm a bit confused whether Play Market can handle special character within the application name. Nor devices on launcher screen after installation. But oh well... Works for me that is :)
• SINGLE PLAYER: Battle through 20 levels while unlocking new arenas to play in. Score 9 goals to win each match.
• SURVIVAL MODE: For 1 or 2 players, try to keep the disc running until time expires and unlock new arenas while you progress through 8 levels.
• 2 PLAYERS VS: Versus mode. IMPORTANT: In order to play this mode and 2 players survival mode, a smartphone with a working multitouch support is needed. Some smartphones such as HTC Desire and Nexus One suffer from a broken multitouch support, please try the demo first to find out if your smartphone works well.
Every comment about any issue is welcome, thanks and I really hope you to enjoy it so much.