The lessons can be followed at http://www.learnopengles.com.
Lesson Eight: An Intro to VBOs (Vertex Buffer Objects)
Lesson Seven: An Intro to VBOs (Vertex Buffer Objects)
Lesson Six: Texture Filtering Modes
Lesson Five: An Intro to Blending
Lesson Four: Basic Texturing
Lesson Three: Adding Per-Pixel Lighting
Lesson Two: An Intro to Lighting
Lesson One: Getting Started
No ads, etc., just a demo for fun. Will continue to add sequences and improve existing ones through updates, and if I come up with something really cool, will try to make it into a live wallpaper.
The source code will also be made available. It provides a good starting point and tutorial into creating OpenGL apps.
The Gears demo is an open source project intended to help developers learn how to create OpenGL ES programs on Android. The Gears demo was originally written by Brian Paul as part of the Mesa3D project. My implementation includes variations for Java/OpenGL ES 1.x, Java/C/OpenGL ES 1.x and Java/C/OpenGL ES 2.0. I have also added several features not found in the original implementation including touch screen support, VBOs and an on-screen FPS counter.
The FPS (frames-per-second) counter is often used as a benchmark metric for graphics programs. On Android the frame rate is limited by v-sync (typically 60 FPS) which is the fastest rate that a display can refresh the screen. Since Gears is capable of rendering much faster than v-sync on most devices it provides limited benchmarking value.
Note that high-end devices are better served by NenaMark2 as they tend to hit the framerate limit (~60 fps) with NenaMark1.
The source code for the app itself serves as a useful tutorial for learning how to use the min3D library for your own projects.
This is the demo application of the Crouton library that is freely available at https://github.com/keyboardsurfer/Crouton
If you're having issues with the library, please open an Issue here: https://github.com/keyboardsurfer/Crouton/issues/new
The library offers a wide variety of customization options that have not been implemented in this Demo application yet.
All that's required to use Crouton is using the library within your Android application and the call "Crouton.makeText(Activity, CharSequence, Style).show();"
The icon has been created by Marie Schweiz.
Crouton is inspired by Cyril Mottier.
This application contains various Examples that showcase what developers can do with this engine.
Install this to stay tuned with the progress.
Join the AndEngine-Community at:
Try out a set of included demos as well:
• Earth: Fly where your fancy takes you on Google Earth.
• Tour Guide: Visit Versailles with a local guide.
• My Videos: Watch your videos on a massive screen.
• Exhibit: Examine cultural artifacts from every angle.
• Photo Sphere: Look around the photo spheres you've captured.
• Windy Day: Follow the story (and the hat) in this interactive animated short from Spotlight Stories.
To fully enjoy this app you'll need a Cardboard viewer. Learn more and get your own Cardboard viewer at http://g.co/cardboard. Share your experience through our Google+ community at http://g.co/cardboarddevs.
Do not use this app while driving, walking, or otherwise by being distracted or disoriented from real world situations that prevent you from obeying traffic or safety laws.
Developer Apps Direct is a large and growing collection of library demos. We make it fast and easy for app developers to discover great libraries and run their demo with the press of a button. No more hunting down apks or downloading and compiling source code. You can try dozens of libraries in just a few minutes!
Stop making your job as an app developer harder by re-inventing the wheel. Browse our great collection of library demos and discover tools to make your app great in less time. Here is what Volume Butler developer Matthew Rice said about his discovery:
"Just added BetterPickers lib to Volume Butler thank you Derek Brameyer for the wonderful library. I discovered your awesome library from DevAppsDirect" - Matthew Rice http://goo.gl/W805e
Our goal is to be the most useful developer app on your device. To reach this goal we add new libraries every week so you can have the most up to date collection of library demos at your fingertips. Here are the libraries we added recently:
Android Process Buttons - May 8
SuperListView - May 8
Spans - May 8
ContentLoadingProgressDialog - May 1
HideyBarPhotoViewScreen - May 1
ApplicationTemplate - May 1
Need a little inspiration for your app? You will find something in the dozens of libraries we feature.
Want to spice up your ListView? Take a look at SwipeListView, StickyListHeaders, ListViewAnimations, QuickReturnsListView and many more.
Need a menu to make navigating your app easier? Choose from RibbonMenu, SlidingMenu or SlidingLayer.
Tried of debugging AsyncThread? Check out RoboSpice and DataDroid.
Supporting older versions of Android? Keep your app looking fresh with ActionBarSherlock, RobotoTextView, UnifiedPreference and many more
With this app you can:
• Run Android library demos without installing them
• Run the demos from any RSS app by adding the feed http://www.inappsquared.com/www.inAppSquared.com/devappsdirect-all.xml
• Share and run demos with a link!
• Categories include Game Engines, Widgets, Custom Views, Menus and Libraries
Want to know what are the most popular libraries in DevAppsDirect? We have ranked them http://www.inappsquared.com/devappsdirect_library_ranking.php
• INTERNET - Required to download the library demos
• RECEIVE_BOOT_COMPLETED - Used in the optional notification feature to check for updates at a time interval
• VIBRATE - Used in game engine samples
• ACCESS_NETWORK_STATE - Used to determine if the network is available
• WAKE_LOCK - Used by the demo download service to prevent the phone from sleeping while downloading
• BATTERY_STATS - Reserved in case any library needs this permission
• ACCESS_WIFI_STATE - Reserved in case any library needs this permission
• ACCESS_FINE_LOCATION - Added for use by GAST and other libraries
• ACCESS_COARSE_LOCATION - Reserved in case any library needs this permission
• RECORD_AUDIO - Added for use by GAST and other libraries
• CAMERA - Added for use by GAST and other libraries
• NFC - Added for use by GAST and other libraries
• SINGLE PLAYER: Battle through 20 levels while unlocking new arenas to play in. Score 9 goals to win each match.
• SURVIVAL MODE: For 1 or 2 players, try to keep the disc running until time expires and unlock new arenas while you progress through 8 levels.
• 2 PLAYERS VS: Versus mode. IMPORTANT: In order to play this mode and 2 players survival mode, a smartphone with a working multitouch support is needed. Some smartphones such as HTC Desire and Nexus One suffer from a broken multitouch support, please try the demo first to find out if your smartphone works well.
Every comment about any issue is welcome, thanks and I really hope you to enjoy it so much.