This app includes the following:
1. Instructional steps on how to long divide.
2. A math trick for long division.
3. Timed questions.
4. Practice Test.
5. The HMS Bringdown Song by DRitchie.
Always remember the rules to long division:
And Bring it Down!
At Education Fun Online, we make education fun!
View other apps by us:
Balancing Division 20 / ? = 8 / 2 either the free or paid version.
Adding Subtracting Negative Integers
Division Fun Free
Addition Decimal Jade Theme
Multiplying Decimal Free
Fraction and Whole Number Multiplication Temple Theme
Adding Fractions with Like Denominators
Subtracting Fractions with Like Denominators
Addition Decimal Ancient Temple Theme
Visit our website at www.educationfunonline.com to see what is coming up next!
In Step-by-Step mode, each single step of the division is explained and illustrated. The numbers involved in the current step are highlighted and explained.
Are you ready, then you can start the training mode. Here you resolve the division and can apply your newly acquired knowledge.
If you want to review a Division, then release mode is the right thing. Here you give a the Division and immediately get the result.
- Solving mode
- Step-by-Step Mode
- Training mode
- Supports point numbers in dividends
- Supports divisor - Supports point values in the quotient
- Calculate with or without multiplication intermediate step
Please note that this version only supports 3-digit dividends! The full version can be purchased through to the in-app purchase!
See also Multiplication Training, Addition Training
- No advertisements and requires no special permissions
- Lightweight (100k) app which means super fast download
- You can type your own numbers or let the app pick ones for you
- You can turn on or off the interactive mode. Interactive mode will force you to pick an answer to every step. If interactive mode is off then you only need to press the next button.
- You can turn on or off sounds.
Perfect for checking homework, learning mental arithmetic, computing "in the column" solutions to complex expressions with fractional numbers and quadratic equations of any complexity.
(1)Addition and subtraction within 10 for children.
(2)Lower primary use two-digit add, subtract, multiply, and divide practice.
(3)Support four arithmetic operations
(4)There is the feature of Learning clock.
If you have any advice or trouble about this app, please contect us.
Any child is nearly guaranteed to learn multiplication table in a week using this program 1 to 2 hours a day. Parents can control the progress during the process.
It's not a secret that many pupils will not learn the multiplication table in the allotted time or at least will not learn it good enough. It's not a secret either that many pupils will forget most of what they studied after summer vacations or just long time without a practice. Our program removes these disadvantages at least for the multiplication table.
What can you expect:
1. Everyday practice for at least a hour will allow the pupil to learn the subject in a week.
2. Parents or child him/herself can see stats and track the progress.
3. The program is adaptive to the pupil and it's goal is to get the necessary amount of correct answers.
4. Repeating the course after a month will almost guarantee that the pupil will not forget the multiplication table ever again.
What you should not expect:
1. It's not a magic thing. You can't learn the multiplication table by just installing the program - you (or your child) have to work.
2. That's not a funny game but the learning simulator. There is a competition part (look for the entry 6) but it's not the main part.
1. The pupil has to have an idea of multiplication itself and should know what is used for (this means that if you, say, installing this program for 6-years child you should make sure he/she can multiply, say, 3 to 5 - not necessary fast but just can - or you won't get any use of this tool).
2. You will need an Internet connection to get access to program's adaptive functions. It is also required if you want to compare your results to the world rating.
The learning process:
Before you start. It is important to explain to the pupil that he/she will learn much faster if he/she will pronounce all samples and results (no matter audibly or inwardly). He/she should also understand that multiplication table is symmetric (i.e. 6x7 is the same that 7x6). It is important.
The learning process consists of several parts (levels). First there are following exercises for numbers 2 to 9 (or 2 to 12 if you have enabled this option in program settings):
1. Flashcard. Ascending show of examples and answers (it is important to pronounce them though it can be done inwardly).
2. Flashcard. Examples are shown in random order without an answer initially. The answer is shown few seconds later and it is advised to give a correct answer before it is shown.
3. Practice. Examples are shown in ascending order and the pupil is offered to give an answer with the keyboard. Even if the pupil made a mistake, the program will repeat the same example later and eventually, he/she will get it right. If the correct/error ratio is good enough the next part follows.
4. Practice. Just like level 3 but examples follow in random order.
Levels 1- 4 are passing for the every number. There are practical results which show that pupils won't remember the starting numbers as well as during learning them to the time they come to number 9 (12). That's why we get a level 5 before the final exam.
5. Practice. That is the longest level and it repeats the level 4 but examples are given for not just one number but for the entire multiplication table.
6. The final test. The pupil should give correct answers across the entire multiplication table during the reasonable time. Only 100% of correct answers is accepted as a suitable result and the most important thing in this test is the time. If you have an Internet connection then accepted answer will be transferred to our server and you get back an answer where the pupil’s position in the world community is.
Free version is ad supported.
I wish you and/or your child or pupils the best of luck in learning the multiplication table and I wish you to be a winner and be the best in everything you do :)
tags: multiplication table, times tables
Enter two whole numbers and this does the long division, showing you it all step by step. It basically does just what it says on the tin. So if you have homework that you need to check the long division for, then look no further.
The widget tool is taken from the selection of tools that appears on my live worksheet app entitled Surds, Polyomials and the Remainder Theorem, that appears on my developer page.
Hope it proves helpful.
What we offer:
This app consists of 9 lessons; each of them intended to automate a particular calculation skill with column addition and subtraction. Some lessons look simple but they yet are required to understand latter materials.
How to use:
The pupil must correctly answer at least 95% of each lesson in the allowed time. The time allowed for each lesson is determined experimentally and is usually between4 to 9 seconds. This feature may not be altered. The actual readiness is measured for the last 100 results. Once the pupil reaches 95% or more of correct results and the average time is equal or better than required, the lesson readiness becomes 100% and the lesson is marked as completed. At this time the lesson cannot be chosen for practice any more until the user resets the stats for the lesson or does a global stats reset. This way the pupil is not limited by any means and can continue learning anytime. Some pupils will require 200-300 practice problems to complete the lesson and others may require 3000-5000 for the same result. This is fine and nothing to worry about, as it may reflect the type of learner that the pupil is or the amount of initial knowledge on that subject.
Parents or teachers should keep track of the pupil’s stats from time to time. If there are many problems solved (few thousands for example) and the result do not show improvement, this is a sign that the pupil may require additional help. There are tips in Theory section which can help explain key points to the pupil. There are stats for last 10, 50, 100 problems solved and overall stats (calculated from the 95% of the best results). If you see that all stats are nearly the same (i.e. last ones are no better than overall) or worse than the required time or percentage of correct answers, this clearly means the pupil is experiencing difficulty and most likely will not progress without help.
Unfortunately, this app is not a magical way for knowledge to transfer over to the pupil. You won’t get any results just because you have installed it to your device. If you want to achieve excellent results is it advised to solve 200-300 problems a day.
Column addition and subtraction. Do it automatically. Unbiased assessment of pupil’s necessary knowledge level.
I wish you and/or your child or pupils the best of luck in learning and I wish you to be a winner and be the best in everything you do :)
tags: column addition, column subtraction, column calculations, automatically, column math
To select the two numbers from the 25 trout, "multiply * 25Square" will create an answer over.
You solve 10 questions in total multiplication.
This app can be a simple configuration, and play freely.
Through the challenge many times, multiplication is attached to the body too soon.
Multiplication is the first hurdle of arithmetic.
Multiplication if worn, learning becomes fun.
Elementary school students, so that you can enjoy studying! !
Young and old, in particular, children, Please play happily everyone.
Please use the "addition +25 Square" for addition.
Please use the "subtraction-25Square" for subtraction.
No need to be uptight we'll get you doing it right! Whether you are 7-15 yrs old or a parent looking for a recap, long division is made easy on our fun and engaging app.
*****TELL ME MORE!*****
*Compatible on 7" and higher tablets
*Fun and engaging app
*Automatic hints are on throughout the 'lite' version
*Learn how our formula will help you
*You will have ten long division sums to complete on this lite version
*The ten long division sums have 1 Divisor digit and 3 dividend digits
*Adds included on free trial (100% no adds on PRO version)
Want to purchase our PRO version?
This "lite" version will show you the basics of our formula and how it will help you learn long division. The list below shows all features of our paid version, take a look!
Play with friends
Up to 4 player accounts available on each installed app.
Multiple difficulty settings
Make long division sums as easy or as challenging as you like.
Either enter your own sums (ideal for homework) or let us generate sums for you.
Enter own sums
Turn auto hints ON or OFF and work out sums with 1,2 or 3 divisor digits and between 2-7 dividend digits.
4 levels of difficulty 1,2 and 3 divisor digits and between 4 - 7 dividend digits.
Keep hold of your lives and open locks and collect some Mizards.
10 minutes countdown, answer 5 or more answers correctly to become a master Mizard.
Collect stars, trophies, Mizards and make sure to share your progress with friends via your Facebook page.
*****INSTALL PRO VERSION*****
Long division made easy - By The Mizards!!
When the problem is complete both the student and the teacher/parent can see if any errors were made (and corrected) along the way before arriving at the final answer. Doing a sequence of exercises without errors will demonstrate that the skill has been mastered.
Most arithmetic programs follow the “electronic flashcard” paradigm: just present the problems for the student to work and score the response when the student is finished. This leaves the student to struggle through the solution with pencil and paper. If the student finally enters an incorrect answer, and the computer tells him so, the student has no idea what went wrong. In contrast sub3 provides prompts that present the student with a sequence of challenges and immediate feedback after each step. A tedious exercise is turned into a fascinating game. Another advantage of sub3 is that the numbers for each problem are generated randomly so the student will never see the same problem twice.
The extensive instructions included with this app provide comprehensive descriptions of all the steps involved in subtraction with borrowing, which will be a great help for the parent who needs to supplement what the student has learned in the classroom. This initial, free, version of the program uses only 3 digit numbers (hence the name sub3), which should provide sufficient problem variety to ensure the development of excellent student skills. If several thousand people install the free app, I will provide an extended version to allow the user to choose a larger number of digits, and charge a few dollars.
The top/first line of the Solvequad screen presents the quadratic expression. The second line shows the skeletons of the 2 factors that produce this expression, with 4 blank gray buttons for the 4 unknown coefficients. The user enters the numbers for these coefficients using the virtual keypad. This keypad has only the needed digits, 1 – 6, a minus sign, a delete key and a done key. The small number of keys means that the individual keys can be nice and large, minimizing entry errors. Accidental errors that do occur can be quickly corrected with the delete key. The selection of the coefficients to enter is made either by tapping the appropriate gray button, or by tabbing through the 4 buttons.
The third line on the screen shows the quadratic expression calculated as the coefficients are entered. This automatic calculation saves the user the trouble, so that he/she can concentrate on deciding which values to enter for the coefficients. After all 4 coefficients have been entered the student can compare the calculated quadratic expression in the third line with the problem quadratic expression in the first line. Any discrepancies can be corrected by re-entering the any of the coefficients of the factors. (second line of the screen). The done key is tapped when the user is satisfied that the first and third line quadratic expressions are the same. If the expressions are not the same the user is charged with an error and is told to re-enter the factor coefficients until the correct quadratic expression is calculated. This policy makes if easy for the student to avoid errors. The real strategy is to finish quickly by doing the correct coefficient calculation mentally so that there is no need to re-enter. The current version of the program does not track the completion time, but that capability can be added if there is sufficient interest.
Factoring a quadratic expression leads directly to solving for the 2 roots of the equation made by setting the quadratic expression equal to zero (values of x that make the quadratic expression equal to zero), hence the app name: Solvequad. The quadratic expression will equal zero when either of the 2 factors equals zero, so the roots of the quadratic expression are the 2 values of x that will make either of the 2 factors equal to zero. To the student of intermediate algebra this last step (solving a simple linear equation in one unknown) is trivial; it is left out of this app to limit the app to one process/algorithm and to avoid boring the user with trivia.
The student can begin with no remainders: dividing integers from 3 to 9 (called divisors) into a dividend which has been calculated so that the division is even. After the student enters the answer (a single digit in the simplest version) it is scored and, if correct, he/she progresses to the next problem. If incorrect, the student is prompted to re-enter the correct answer. As each problem is completed the number of errors is tallied. At the end of the sequence the student has evidence of his/her progress that can be shown to the teacher/parent.
Division with remainder presents slightly more challenges. The answer is entered in a 2 step process: first the quotient; when that is correct the remainder is entered. The number of cases and problem difficulty can be selected from a setup menu. The problems are built from factor numbers selected at random, so the student is unlikely to encounter the same problem twice in a sequence, and almost never for problems with remainder.
The beginning student/user is expected to use pencil and paper for calculating remainders (particularly the first few times the app is used). However, he/she should be encouraged to do without pencil and paper as soon as comfortable. Calculating the remainder without resorting to pencil and paper provides a nice drill in simple mental arithmetic.
This app deals with a simple type of algebra problem: one linear equation in one unknown. This type of equation is a first step in the solution of many word problems; it is also fundamental to learning the more advanced concepts of algebra. The program begins with a single equation with all the constants generated randomly (so that the student is unlikely to ever see the same problem twice). The form of the equation is fairly general, having one variable term (x multiplied by a constant) and one constant term on each side of the equation. The student is lead through a 3 step process to solve the equation, to obtain a single numeric value for the unknown variable, x. The steps are structured so that the student's entry at each step can be checked, and instant feedback is provided.
Each step is completed by entering a number using a virtual numeric keypad with large buttons to minimize error. If the number entered is correct the student progresses to the next step. If the number entered is wrong the student is notified and prompted to re-enter the number until it is correct.
The arithmetic for each of the 3 steps (subtraction, or dividing by 2, 4, or 5 to get decimal answers) is simple enough to be performed mentally, without resort to pencil and paper. Hence drill with this app will have the added benefit of increasing proficiency in the simple mental arithmetic.
The program usually runs through a specified number of problems, and the number of errors is tallied after the last problem. This is most useful in a teacher-student setting, where the number of errors at the end of the sequence can be used to evaluate the student's progress, sparing the teacher the tedium of grading the problems individually. The number of problems in the sequence can be specified by the user.
Division with remainder presents slightly more challenges. The answer is entered in a 2 step process: first the quotient; when that is correct the remainder is entered. The number of cases and problem difficulty can be selected from a setup menu. After completing the selected number of cases, there is a display of the number correct and the number of errors to show the teacher of parent.
This new version (2.0) is a little more user friendly and prevents crashes from faulty user input.
If your answer is wrong you get a comment on your capabilities, as demonstrated by your performance. You can try again to improve, starting with the original, longer display time. The instructions give some hints that may be useful in this regard.
The can select the number of digits in the sequence from 2 through 6, the initial display time from 0.3 to 0.7 seconds, and the fraction by which the display time is reduced after a successful round from 0.2 to 0.4.
The app can be set up to run a specified number of problems, and will keep a tally of the number of errors. This automatic scoring saves the teacher, or tutor, a lot of trouble. The other adjustable parameters are the number of factors in the original problem (2 through 5) and the maximum prime factor (5, 7, 11, or 13). The instructions give all the essential tips to help the student find a factor correctly the first time (avoiding being charged with an error) without the bother of a short division exercise to test it. Since the app does all the division, the student can concentrate on getting the factors. This will sharpen his/her skills, even in the midst of all the distractions that modern youth is subject to.
The number of correct and incorrect answers is tallied and displayed at the end of the session so that you can verify your child’s progress. In constructing the multiplication table questions the numbers 10 and 2 are omitted because they make the multiplication question too easy, and the child would be annoyed at having to waste time answering trivial questions.
Once you have entered a formula structure, and the initial values for any variables it might have, you can name and store it for future use. You can scroll through the list of stored formulas and recognize by name or formula structure any that you want to re-use.
Business or financial users will find this app a good complement to the calc_formulas app (by the same author and available for free), which allows the user to select from a list of 27 frequently used financial formulas, but does not have the capability to create new formulas.
The only deficiency in “myformulas” is the absence of a built-in function library. If more than 1000 people will pay $2.50 for this version, I will produce a slightly more expensive version with a function library more complete than any spreadsheet.
The 27 formulas can be divided into 5 categories: (1) interest functions which range from simple interest to mortgage payments to bond price to yield a specified interest when the stated rate of the bond (frequently called coupon rate) is specified, (2) notes and payments, (3) profit and loss (including internal rate of return), (4) inventory valuation, (5) depreciation.
This app can only calculate the 27 specified formulas, but it is free. If several thousand people download it and give me favorable reviews, I will do an enhanced app (for which I will charge a few dollars) that will allow the user to specify his/her own formulas, which may incorporate one or more of these 27 hard coded formulas.