- No advertisements and requires no special permissions
- Lightweight (100k) app which means super fast download
- You can type your own numbers or let the app pick ones for you
- You can turn on or off the interactive mode. Interactive mode will force you to pick an answer to every step. If interactive mode is off then you only need to press the next button.
- You can turn on or off sounds.
In Step-by-Step mode, each single step of the division is explained and illustrated. The numbers involved in the current step are highlighted and explained.
Are you ready, then you can start the training mode. Here you resolve the division and can apply your newly acquired knowledge.
If you want to review a Division, then release mode is the right thing. Here you give a the Division and immediately get the result.
- Solving mode
- Step-by-Step Mode
- Training mode
- Supports point numbers in dividends
- Supports divisor - Supports point values in the quotient
- Calculate with or without multiplication intermediate step
Please note that this version only supports 3-digit dividends! The full version can be purchased through to the in-app purchase!
See also Multiplication Training, Addition Training
Two Modes: Each mode has 10 levels of difficulty.
1) Practice: Learn how to do long division with remainders starting with simple division. Unlimited problems in every level.
2) Test: Take division tests with 10 problems each in every level. Different problems every time you play.
How kids of grade 2 to 6 can benefit?
- Easily learn long division (with and without remainders) with step-by-step instructions (spoken aloud).
- Solve division problems like a game and try to cross every level of difficulty.
- Use the same app again and again to get new problems all the time.
- Easy problems for kids just learning division and difficult problems for kids who already know division.
- Kids will learn what the terms mean: quotient, remainder, dividend and divisor.
Why parents will love the app?
- It is fun to use and play. The child can learn and practice division all alone.
- Funny animations will keep the child hooked.
- Every step, problem and answer is spoken aloud to reinforce learning in a child.
- Free to download and try out.
- Solutions available for practice problems
- 1st 2 levels free in both modes. Remaining 8 available via single in-app purchase.
- Just right for math of grades 2-6.
This app includes the following:
1. Instructional steps on how to long divide.
2. A math trick for long division.
3. Timed questions.
4. Practice Test.
5. The HMS Bringdown Song by DRitchie.
Always remember the rules to long division:
And Bring it Down!
At Education Fun Online, we make education fun!
View other apps by us:
Balancing Division 20 / ? = 8 / 2 either the free or paid version.
Adding Subtracting Negative Integers
Division Fun Free
Addition Decimal Jade Theme
Multiplying Decimal Free
Fraction and Whole Number Multiplication Temple Theme
Adding Fractions with Like Denominators
Subtracting Fractions with Like Denominators
Addition Decimal Ancient Temple Theme
Visit our website at www.educationfunonline.com to see what is coming up next!
(1)Addition and subtraction within 10 for children.
(2)Lower primary use two-digit add, subtract, multiply, and divide practice.
(3)Support four arithmetic operations
(4)There is the feature of Learning clock.
If you have any advice or trouble about this app, please contect us.
Add: see all of the carrying.
Subtract: see all of the borrowing.
Multiply: see all of the intermediate additions.
Divide: see all of the multiplication and subtraction steps.
Divisions can be performed with a decimal result or a remainder result.
Please note that Longhand Math simply draws the whole result at one time; it does not go step by step and it does not ask the user for what they think is the next step or anything of that nature. It does not attempt to teach you how to do long math or long arithmetic; it is simply a no-nonsense to-the-point application that directly gives you your answer with the necessary steps.
Great for checking homework!
There are two parts addition and addition carry, and provided the practice of 146 set. There is 20 die in one set, one set one day.
I think it provides a set portion of the 96 have carry in particular, to be able to practice carefully.
There is also an alarm and statistics function.
There are two parts subtraction and subtraction carry, and provided the practice of 150 set. There is 20 die in one set, one set one day.
I think it provides a set portion of the 100 have carry in particular, to be able to practice carefully.
There is also an alarm and statistics function.
TimzTables allow children to learn Times Tables (Multiplication Tables) by rote - that is, the memorization of Times Tables through repetition.This is a time proven method, that embeds Multiplication Tables in a child mind at an early age. It's akin to training in sports, the neural pathways in the brain are reinforced, and with repetition become stronger, making easier to recall and harder to forget.
TimzTables is a great way for kids to learn Times Tables (Multiplication Tables), numbers, and phrase in another language.
TimzTables allows for testing of a child knowledge of Times Tables (Multiplication Tables) through voice input. Voice recognition is available in most of the languages in which TimzTables is offered. If your language is not supported, a child could say the answer in English or choose another language. WiFi or LTE is needed for voice recognition in all languages, except in English which also allows for Airplane Mode operation.
So why do to the trouble of memorizing Times Tables (Multiplication Tables), you may ask? Here are several reasons why the Times Tables (Multiplication Tables) are important:
1. So you can calculate your change when you buy stuff and not get robbed.
2. For everyday calculations, recalling Times Tables (Multiplication Tables) from memory is much faster than using a calculator.
3. Times Tables (Multiplication Tables) are a bench press for the brain!
4. After a 30 year absence, the British Government made it mandatory in 2012 that kids learn all 12 Times Tables (Multiplication Tables) by age 9 -- Knowing Times Tables is that important! Kids, if anyone tells you that Times Tables and Long Division are not important, ignore them.
5. Kids who know Times Tables (Multiplication Tables) have a definite advantage in school ... Long Division and High School Math become much easier.
6.Parents, if you hire a Math Tutor for your child, make sure that Tutor knows Times Tables (Multiplication Tables) and Long Division ... Many DON’T!
7.Many High School Math problems are easily solved with Times Tables (Multiplication Tables).
In the quadratic equation below, find a and b:
X2 + 19x + 84 = (x + a) (x + b)
The following is always true:
a x b must equal to 84.
a + b must equal to 19.
And, from Times Tables (Multiplication Tables), we know...
7 x 12 = 84
7 + 12 = 19,
Therefore, a must be 7 and b must be 12.
It’s that easy!
Final Answer: X2 + 19x + 84 = (x + 7) (x + 12)
Quadratics like these are found right through High School and University.
8. Most of the professions below pay well. All require knowledge of Times Tables (Multiplication Tables) and Long Division:
App Developer, Animators, Accountants and Auditors, Actuaries, Aircraft Pilots, Air Traffic Controllers, Architects, Bank Tellers, Carpenters, Chemists, Computer Programmers, Cost Estimators, Dentists, Doctors, Draftsmen, Economists, Engineering Technicians, Engineers, Environmental Consultants, Fashion Designers, Financial Analysts, Forensic Analysts, Geographers, Geologists, Interior Designers, Machinists, Math-Science-or-Technology Teachers, Mathematicians, Management Consultants, Members of the Military, Meteorologists, Nuclear Physicists, Optometrists, Pharmacists, Physicists and Astronomers, Real Estate Agents, Statisticians, Stock Brokers, Technical Writers, Tool and Die Makers (Numerical Control), Underwriters, Urban Planners.
Presents you with a list of tables (1 to 99) to choose from.
Move through the tables by casually swiping the screen to the left or right. Click on any line in the table to load the factors of all the numbers in the line (makes it easy to remember)
Choose 'Endless Table' mode to continuously keep increasing the table range till 999.
No more need to remember an infinite number of tricks to multiply two numbers. Just practice with this and you'll remember them forever.
This version is for devices running Android Version >= 2.1
If your device run's on Android Ver < 2.1 then search for 'Maths Multiplication Legacy' or 'com.felix.legacy.multiplication' in the Android Market.
1. Open “Multiplication Tables” from the home screen to view the tables of a number from 1 to 20 (Try ‘Endless Mode’ in Settings). Click on any item to open it's quick factor info. Long click for loading the table, factors or Grid of all the numbers present in the table item.
2. Open Numbers Grid to load a grid of numbers. The grid is an Endless list of numbers. Clicking on any number will load it’s factors. Long click any number below 100 to load it’s table.
3. Open “Load Table” and enter a number (1 to 99) to load it’s Multiplication Table. Click on any item to open it's factor info.
4. Open “Find Factors” and enter a number (2 to 999999) to load it’s Prime Factors and All Factors. You can further search by clicking on the Options menu and selecting “Find Factors”
Open Squares (x^2), Cubes (x^3) and Powers (x^y) from x=2 to 100.
5. Long Click on table's in either Tables view or Factor's View to select numbers to load their tables, factors (again) or Grid.
Press Volume Up/Down to load prev/next item.
### Options Menu ###
Previous: Loads the Previous Multiplication Table
Next: Loads the Next Multiplication Table
Open Table..: Opens the Multiplication Table of the specified number (1-99)
Reset: Resets/Refreshes the current table to it’s default preferences.
Settings: Opens the Preferences for Multiplication Table View.
### Table Preferences ###
Limited Table Mode: Tables load from a specified from value to a specified to value (which can be set in the settings).
2 x 1(From) = 2 to
2 x 20(To) = 40
Endless Table Mode: Tables Load Continuously as you keep on scrolling from a specified value to 999.
2 x 1(From) = 2 to
2 x 999(Loads Dynamically) = 1998
### Table Default Settings ###
Text Size: Set the text size for all the text in the Multiplication Table View. Minimum size required for visibility purposes is 10.
Multiply From: The default beginning From value to start multiplying from.
Multiply Upto: Default ending To number to end the multiplication at.
Table No: This is the default Table No. that the application should load when it is first started. The application remembers the last visited Table and loads it by default every time.
Text Alignment: Specifies the alignment of the Table’s text (Left, Center, Right, etc)
### Color Preferences ###
Use Theme: The Theme that should be applied to the table’s and popup’s. Four theme’s are provided by default – Blue, Red, Pink and White.
Disable Theme: Disable’s the theme mode. No background effects are applied when this is selected. But when the theme’s are enabled, the option to select the text-color is available.
Table Text Color: The Color of the numbers that appear in the multiplication table view – Black, Blue, Cyan, Dark Gray, etc.
Text Background Color: The background color of the Table text. This is disabled if the theme mode is enabled.
Separator Color: The color of the Separator lines and the Table List’s background. This is also disabled if the theme mode is enabled.
A great math workout tool for you.
Keywords: Maths, Multiplication, Factors, Tables, Learn, Algrebra, Workout, Multiples, Factorization, Addition, Subtraction, Division.
When the problem is complete both the student and the teacher/parent can see if any errors were made (and corrected) along the way before arriving at the final answer. Doing a sequence of exercises without errors will demonstrate that the skill has been mastered.
Most arithmetic programs follow the “electronic flashcard” paradigm: just present the problems for the student to work and score the response when the student is finished. This leaves the student to struggle through the solution with pencil and paper. If the student finally enters an incorrect answer, and the computer tells him so, the student has no idea what went wrong. In contrast sub3 provides prompts that present the student with a sequence of challenges and immediate feedback after each step. A tedious exercise is turned into a fascinating game. Another advantage of sub3 is that the numbers for each problem are generated randomly so the student will never see the same problem twice.
The extensive instructions included with this app provide comprehensive descriptions of all the steps involved in subtraction with borrowing, which will be a great help for the parent who needs to supplement what the student has learned in the classroom. This initial, free, version of the program uses only 3 digit numbers (hence the name sub3), which should provide sufficient problem variety to ensure the development of excellent student skills. If several thousand people install the free app, I will provide an extended version to allow the user to choose a larger number of digits, and charge a few dollars.
The top/first line of the Solvequad screen presents the quadratic expression. The second line shows the skeletons of the 2 factors that produce this expression, with 4 blank gray buttons for the 4 unknown coefficients. The user enters the numbers for these coefficients using the virtual keypad. This keypad has only the needed digits, 1 – 6, a minus sign, a delete key and a done key. The small number of keys means that the individual keys can be nice and large, minimizing entry errors. Accidental errors that do occur can be quickly corrected with the delete key. The selection of the coefficients to enter is made either by tapping the appropriate gray button, or by tabbing through the 4 buttons.
The third line on the screen shows the quadratic expression calculated as the coefficients are entered. This automatic calculation saves the user the trouble, so that he/she can concentrate on deciding which values to enter for the coefficients. After all 4 coefficients have been entered the student can compare the calculated quadratic expression in the third line with the problem quadratic expression in the first line. Any discrepancies can be corrected by re-entering the any of the coefficients of the factors. (second line of the screen). The done key is tapped when the user is satisfied that the first and third line quadratic expressions are the same. If the expressions are not the same the user is charged with an error and is told to re-enter the factor coefficients until the correct quadratic expression is calculated. This policy makes if easy for the student to avoid errors. The real strategy is to finish quickly by doing the correct coefficient calculation mentally so that there is no need to re-enter. The current version of the program does not track the completion time, but that capability can be added if there is sufficient interest.
Factoring a quadratic expression leads directly to solving for the 2 roots of the equation made by setting the quadratic expression equal to zero (values of x that make the quadratic expression equal to zero), hence the app name: Solvequad. The quadratic expression will equal zero when either of the 2 factors equals zero, so the roots of the quadratic expression are the 2 values of x that will make either of the 2 factors equal to zero. To the student of intermediate algebra this last step (solving a simple linear equation in one unknown) is trivial; it is left out of this app to limit the app to one process/algorithm and to avoid boring the user with trivia.
This app deals with a simple type of algebra problem: one linear equation in one unknown. This type of equation is a first step in the solution of many word problems; it is also fundamental to learning the more advanced concepts of algebra. The program begins with a single equation with all the constants generated randomly (so that the student is unlikely to ever see the same problem twice). The form of the equation is fairly general, having one variable term (x multiplied by a constant) and one constant term on each side of the equation. The student is lead through a 3 step process to solve the equation, to obtain a single numeric value for the unknown variable, x. The steps are structured so that the student's entry at each step can be checked, and instant feedback is provided.
Each step is completed by entering a number using a virtual numeric keypad with large buttons to minimize error. If the number entered is correct the student progresses to the next step. If the number entered is wrong the student is notified and prompted to re-enter the number until it is correct.
The arithmetic for each of the 3 steps (subtraction, or dividing by 2, 4, or 5 to get decimal answers) is simple enough to be performed mentally, without resort to pencil and paper. Hence drill with this app will have the added benefit of increasing proficiency in the simple mental arithmetic.
The program usually runs through a specified number of problems, and the number of errors is tallied after the last problem. This is most useful in a teacher-student setting, where the number of errors at the end of the sequence can be used to evaluate the student's progress, sparing the teacher the tedium of grading the problems individually. The number of problems in the sequence can be specified by the user.
If your answer is wrong you get a comment on your capabilities, as demonstrated by your performance. You can try again to improve, starting with the original, longer display time. The instructions give some hints that may be useful in this regard.
The can select the number of digits in the sequence from 2 through 6, the initial display time from 0.3 to 0.7 seconds, and the fraction by which the display time is reduced after a successful round from 0.2 to 0.4.
The app can be set up to run a specified number of problems, and will keep a tally of the number of errors. This automatic scoring saves the teacher, or tutor, a lot of trouble. The other adjustable parameters are the number of factors in the original problem (2 through 5) and the maximum prime factor (5, 7, 11, or 13). The instructions give all the essential tips to help the student find a factor correctly the first time (avoiding being charged with an error) without the bother of a short division exercise to test it. Since the app does all the division, the student can concentrate on getting the factors. This will sharpen his/her skills, even in the midst of all the distractions that modern youth is subject to.
Division with remainder presents slightly more challenges. The answer is entered in a 2 step process: first the quotient; when that is correct the remainder is entered. The number of cases and problem difficulty can be selected from a setup menu. After completing the selected number of cases, there is a display of the number correct and the number of errors to show the teacher of parent.
The student can begin with no remainders: dividing integers from 3 to 9 (called divisors) into a dividend which has been calculated so that the division is even. After the student enters the answer (a single digit in the simplest version) it is scored and, if correct, he/she progresses to the next problem. If incorrect, the student is prompted to re-enter the correct answer. As each problem is completed the number of errors is tallied. At the end of the sequence the student has evidence of his/her progress that can be shown to the teacher/parent.
Division with remainder presents slightly more challenges. The answer is entered in a 2 step process: first the quotient; when that is correct the remainder is entered. The number of cases and problem difficulty can be selected from a setup menu. The problems are built from factor numbers selected at random, so the student is unlikely to encounter the same problem twice in a sequence, and almost never for problems with remainder.
The beginning student/user is expected to use pencil and paper for calculating remainders (particularly the first few times the app is used). However, he/she should be encouraged to do without pencil and paper as soon as comfortable. Calculating the remainder without resorting to pencil and paper provides a nice drill in simple mental arithmetic.
This new version (2.0) is a little more user friendly and prevents crashes from faulty user input.
The number of correct and incorrect answers is tallied and displayed at the end of the session so that you can verify your child’s progress. In constructing the multiplication table questions the numbers 10 and 2 are omitted because they make the multiplication question too easy, and the child would be annoyed at having to waste time answering trivial questions.
Once you have entered a formula structure, and the initial values for any variables it might have, you can name and store it for future use. You can scroll through the list of stored formulas and recognize by name or formula structure any that you want to re-use.
Business or financial users will find this app a good complement to the calc_formulas app (by the same author and available for free), which allows the user to select from a list of 27 frequently used financial formulas, but does not have the capability to create new formulas.
The only deficiency in “myformulas” is the absence of a built-in function library. If more than 1000 people will pay $2.50 for this version, I will produce a slightly more expensive version with a function library more complete than any spreadsheet.
The 27 formulas can be divided into 5 categories: (1) interest functions which range from simple interest to mortgage payments to bond price to yield a specified interest when the stated rate of the bond (frequently called coupon rate) is specified, (2) notes and payments, (3) profit and loss (including internal rate of return), (4) inventory valuation, (5) depreciation.
This app can only calculate the 27 specified formulas, but it is free. If several thousand people download it and give me favorable reviews, I will do an enhanced app (for which I will charge a few dollars) that will allow the user to specify his/her own formulas, which may incorporate one or more of these 27 hard coded formulas.