Wanna learn App Inventor? Then this app is for you!
This app provides a tutorial of how to use app inventor. It takes the user through each app inventor component and gives tips and tricks of how to use it.
It was created by Nathan Evans, Jr., a rising 11th grader in Washington, DC.
This app is one of several apps created by students who participated in Youth APPLab during the 2010-2011 school year. Youth APPLab is powered by Uplift, Inc. and funded by The MacArthur Foundation.
For more information, please visit http://www.youthapplab.com and http://www.upliftdc.org
Please share your feedback by emailing us at email@example.com.
The MIT Press is a university press based at the Massachusetts Institute of Technology. Its publications include scholarly, professional, and general interest books in science, social science, and the humanities. We also publish scholarly journals. MIT Press publications are written and produced for an international audience of scholars, practitioners, and general readers. The Press strives to deliver publications that are attractive, affordable, and accessible to a growing community of readers worldwide.
Functions that have been provided:
- Date Picker
- Change Password
Register and login using WebDB Service of http://webdb.satukarya.com/
You can download sample demo here:
Each topic is around 600 words and is complete with diagrams, equations and other forms of graphical representations along with simple text explaining the concept in detail.
The USP of this application is "ultra-portability". Students can access the content on-the-go from any where they like.
Basically, each topic is like a detailed flash card and will make the lives of students simpler and easier.
Some of topics Covered in this application are:
1. Turing test
2. Introduction to Artificial Intelligence
3. History of AI
4. The AI Cycle
5. Knowledge Representation
6. Typical AI problems
7. Limits of AI
8. Introduction to Agents
9. Agent Performance
10. Intelligent Agents
11. Structure Of Intelligent Agents
12. Types of agent program
13. Goal based Agents
14. Utility-based agents
15. Agents and environments
16. Agent architectures
17. Search for Solutions
18. State Spaces
19. Graph Searching
20. A Generic Searching Algorithm
21. Uninformed Search Strategies
22. Breadth-First Search
23. Heuristic Search
24. AÃ¢Ë†â€” Search
25. Search Tree
26. Depth first Search
27. Properties of Depth First Search
28. Bi-directional search
29. Search Graphs
30. Informed Search Strategies
31. Methods of Informed Search
32. Greedy Search
33. Proof of Admissibility of A*
34. Properties of Heuristics
35. Iterative-Deepening A*
36. Other Memory limited heuristic search
37. N-Queens eample
38. Adversarial Search
39. Genetic Algorithms
41. Optimal decisions in Games
42. minimax algorithm
43. Alpha Beta Pruning
45. Consistency Driven Techniques
46. Path Consistency (K-Consistency)
47. Look Ahead
48. Propositional Logic
49. Syntax of Propositional Calculus
50. Knowledge Representation and Reasoning
51. Propositional Logic Inference
52. Propositional Definite Clauses
53. Knowledge-Level Debugging
54. Rules of Inference
55. Soundness and Completeness
56. First Order Logic
59. Herbrand Universe
60. Soundness, Completeness, Consistency, Satisfiability
62. Herbrand Revisited
63. Proof as Search
64. Some Proof Strategies
65. Non-Monotonic Reasoning
66. Truth Maintenance Systems
67. Rule Based Systems
68. Pure Prolog
69. Forward chaining
70. backward Chaining
71. Choice between forward and backward chaining
72. AND/OR Trees
73. Hidden Markov Model
74. Bayesian networks
75. Learning Issues
76. Supervised Learning
77. Decision Trees
78. Knowledge Representation Formalisms
79. Semantic Networks
80. Inference in a Semantic Net
81. Extending Semantic Nets
83. Slots as Objects
84. Interpreting frames
85. Introduction to Planning
86. Problem Solving vs. Planning
87. Logic Based Planning
88. Planning Systems
89. Planning as Search
90. Situation-Space Planning Algorithms
91. Partial-Order Planning
92. Plan-Space Planning Algorithms
93. Interleaving vs. Non-Interleaving of Sub-Plan Steps
94. Simple Sock/Shoe Example
95. Probabilistic Reasoning
96. Review of Probability Theory
97. Semantics of Bayesian Networks
98. Introduction to Learning
99. Taxonomy of Learning Systems
100. Mathematical formulation of the inductive learning problem
101. Concept Learning
102. Concept Learning as Search
103. Algorithm to Find a Maximally-Specific Hypothesis
104. Candidate Elimination Algorithm
105. The Candidate-Elimination Algorithm
106. Decision Tree Construction
107. Splitting Functions
108. Decision Tree Pruning
109. Neural Networks
110. Artificial Neural Networks
112. Perceptron Learning
113. Multi-Layer Perceptrons
114. Back-Propagation Algorithm
115. Statistical learning
All topics not listed here because of character limit set by Play Store
Aperto a tutti, consente di sviluppare applicazioni utilizzando un browser web collegato direttamente sui server del MIT. (O.S. Windows, Mac, Linux).
Pur essendo su piattaforma Java, non serve conoscerne il linguaggio.
App Inventor lo scrive per noi quando, tramite un interfaccia grafica, assembliamo blocchi di codice preconfezionati assegnando "comportamenti" a componenti quali Pulsanti, Sprite, Sensori ecc.
Per testare le applicazioni è possibile usare un telefono o tablet con S.O. Android, oppure l'Emulatore fornito da App Inventor.
Il software scritto può essere distribuito anche sul Play Store di Google.
Vengono descritti gran parte dei componenti e blocchi di codice. Una guida in italiano presenta per ogni componente almeno un applicazione, commentata passo-passo.
Per ogni applicazione,oltre che la descrizione, sono mostrati graficamente i componenti, l'aspetto nell'emulatore, ed i blocchi dei comportamenti.
The Start Scratch App has been designed to make learning the Scratch programming language, developed by MIT, even easier. It does not however let you open, edit or run Scratch programs.
Start Scratch features information and examples for all the blocks from the newly released Scratch 2.0!
--- App Features ---
- Over 25 Scratch tutorials, with many more coming soon.
- Tutorial overviews with information on difficulty and length of time to complete.
- Step-by-step guidance with images, so you can learn at your own pace.
- A quick quiz question for each tutorial, so you can check your understanding.
- Search all tutorials to find the tutorial you need quickly and easily.
- Completed example projects at scratch.mit.edu/users/StartScratchApp.
- Over 150 blocks are included, each with a description and image.
- Examples on how to use each block, complete with images showing an example script which uses the block.
- See which blocks are used by sprites, the stage or both.
- Information about all the Scratch 1.4 and Scratch 2.0 blocks.
- A quick quiz question for each block, so you can check your understanding.
- View blocks by category, and read about each category in detail.
- Search all blocks to find the block you need quickly and easily.
- Learn about the different Scratch block shapes.
- Track how many tutorial and block quizzes you have completed.
- Add your Scratch username, to see your Scratch account and projects on the MIT Scratch website.
- View all 12 v1.4 'Scratch Cards', created by MIT to demonstrate exciting Scratch features.
- View all 14 v2.0 'Scratch Cards', created by MIT for help getting started with Scratch 2.0.
- View the Scratch website without leaving the app.
- Use Parental Controls to disable access to all external content, such as the in-app web browsers. We want to help keep children safe online.
- Contact us directly, without leaving the app.
- View our account on the Scratch website, without leaving the app.
- Get more help and support from within the app.
- Add your name in Settings for customised menus.
--- Regular Updates ---
We are updating Start Scratch regularly, with loads of new content and features. Download the app now and get all future updates for free!
Our next update will include an improved design, in order to support larger tablet displays.
--- Suggestions and Feedback ---
If you would like to make a suggestion, or provide some feedback on how we can improve our app, we would love to hear from you! We respond to each and every suggestion we receive. Please email:
Alternatively, please visit our website at:
--- Please Note ---
The Start Scratch App is not affiliated with the Scratch team at MIT. Scratch is developed by the Lifelong Kindergarten group at the MIT Media Lab. The Scratch logo and the Scratch cat are trademarks of MIT. A big thank you to the team at MIT for doing such an amazing job with Scratch!
This app does not let you create your own Scratch projects, so you will need access to the Scratch website to follow the tutorials. You can use Scratch for free at http://scratch.mit.edu.
5th,10th,later century scientists details and their images,country information. If you want to know only scientist names and invention,click names invention button, search names and find your query or if you want to know scientist photos,click photos button. And also it displayed scientist life period(born,died) information. If you want to send this useful information to your friends click SendToFriend button inside your dialog.
NOTE: Only TOTALe subscribers have access to TOTALe Companion.
TOTALe Companion features
• Rosetta Stone speech-recognition technology to help improve pronunciation
• a touchscreen interface with bright, vivid screens that are easy to use and navigate
• activities that help you review vocabulary and practice important phrases from Rosetta Course
Download today so you can practice and improve your language learning anytime, anywhere.
To use this application you will need an Internet connection.
To renew your online services, please visit My Account in TOTALe or call us.
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©2011 Rosetta Stone Ltd. All rights reserved. “Rosetta Stone,” “TOTALe” and other names used herein are registered trademarks or trademarks of Rosetta Stone Ltd. in the United States and/or other countries. Android is a trademark of Google Inc.
The Myles & Ayesha Black Inventors Match Game challenges your MEMORY skills as you play the match game component. Game pieces are beautifully illustrated images of each invention featured in the game. This LITE version has thirteen (13) inventions but will not receive content updates. The FULL version has been released and will receive updates regularly.
There are 3 levels of match-game play: easy, medium, and hard, and the names of the top 3 scorers are recorded.
The Myles & Ayesha Black Inventors Match Game also provides players with detailed information about each invention (inventor, patent #, date of patent) with an option to read more to aid in learning more about each invention.
Myles & Ayesha and all logos are trademarks of Uplift, Inc.
To make a tax deductible donation to the Myles & Ayesha project overall, please visit - http://www.upliftdc.org/donate.html
Cette application minimaliste vous explique comment créer facilement votre première application Android.
L'exemple contrôle l’état des broches 12 et 13 d’un module Arduino relié en bluetooth.
Matériel requis : Arduino UNO et module Bluetooth HC-05.
1. Télécharger les fichiers : http://chantier7.ca/arduino/MIT/
2. Programmer votre module arduino à l’aide du fichier Arduino_PCH.ino
Le module Bluetooth HC-05 ne doit pas être raccordé lors du téléversement du code.
3. Se connecter au site MIT App Inventor 2.
4. Importer le fichier bluetooth.aia et personnaliser votre projet à partir de cet exemple.
5. Créer votre votre APK personnalisée
Some assembly required? Left the manuals back at the shop? Missed your last product training session?
No problem. With Inventor Publisher Mobile Viewer, you have important product information and instructions at your fingertips wherever you go. Users of Inventor Publisher software can easily publish and share 3D interactive instructions directly to iPhone, iPad and iPod touch.
Together, Inventor Publisher and the Inventor Publisher Mobile Viewer App deliver next generation instructions for visually explaining your ideas, designs, and products.
• Communicate how your products get assembled, used, taken apart, and serviced – or simply what’s great about them!
• Reduce your documentation, service, support and training costs
• Arm your sales force with 3D to win new business
Once you’ve experienced instructions in 3D, you’ll never look at documentation the same way again!
Autodesk Inventor Publisher Mobile Viewer comes with a wide variety of sample files for your enjoyment. To create your own 3D interactive instructions, Autodesk Inventor Publisher software is required.
✓ Zoom, pan & rotate in 3D using Multi-touch
✓ Play or scrub through animated sequences of step-by-step instructions
✓ Double-tap on individual components for detailed part information
✓ View text descriptions and annotations that can help augment 3D graphics
✓ Includes 26 sample instruction files
✓ Store files directly on your device
✓ Autodesk 360 account integration
✓ Simple, more intuitive user interface
• Requires Android 2.1 or above. Requires OpenGL 1.1 or above. Recommended devices include: 1GHz processor, 512MB RAM.
• Textures will only appear on Android devices with PowerVR chips when models with textures are published using R2011 and R2012 of Autodesk Inventor Publisher desktop software.
For more information visit:
http://www.autodesk.com/inventorpublisher and http://www.facebook.com/autodeskpublisher
The App Inventor Companion lets you see how your App works as you build it.
More information is at http://appinventor.mit.edu
Note that this application has a lot of permissions because it has to be able to do any operation that you can write apps to do.