It's a good game to me. I like the whole of the game except that if you don't only make fighters you will lose. their isn't much freedom of styles to win it's just fighters or you get overwhelmed. I tried many times to win with guns and you just can't even on easy. On top of that it's way to easy to get overwhelmed at the beginning. If you waste 10 seconds of the beginning you will die.
Hope you like rng on further analysis, this is just a badly designed game. sometimes the shield takes 1 second to build, other times, the first wave starts before you can even build one bolter. frankly, that is absolutely awful design.
Unfortunately, the game is heavily unbalanced. Massing fighters wins easily, but trying to do it conventionally results in, for example, a carrier rush at wave 14. This game would be a lot batter if we could choose our research goals.
Poorly designed The health packs and shield packs do nothing. Not a true RTS, you can't plan tech paths or strategize builds; all tech is given at random. The rouge-like elements greatly detract from this being a fun strategy game. Even then its not a true rouge-like, all the waves are the same.
Is NOT an RTS game Doesn't have a tech tree, can't plan any upgrades. Everything is given at random without any possibility to choose. Gameplay is dull, it's fighters fighters fighters, other combinations fail hard. Managing ship tactics is crude and cumbersome, need to go through multiple clicks to change behaviour, for each and every single fighter squadron. Before a wave is finished text saying "wave complete" pops up on screen and a new batch of enemies spawn before i the last wave has been cleared, no time to recuperate
A great tower defense game. Please improve because it is a very potential strategy game. Yes it is NOT an RTS game, but its ability to pin you into your phone is amazing.
- Name of series changed, Trademark update
- Minor bug fixes
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