Opsu!(Beatmap player for Android)

3.1
60.7K reviews
5M+
Downloads
Content rating
Everyone
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About this game

Opsu is an open-source version of osu! written in java and it is now on the play store. You can download beatmaps from anywhere you want and play them on your phone, and even post your scores on leaderboards to compete with friends!

Opsu is published under the GNU GPL v3 licsence
The code for Opsu can be found here:
https://github.com/itdelatrisu/opsu
Opsu's fork for android is here:
https://github.com/fluddokt/opsu
Code for this app:
https://github.com/AnirudhRahul/opsu-Android
Credits for everyone who contributed their artwork to this app are here:
https://github.com/itdelatrisu/opsu/blob/master/CREDITS.md
Updated on
Aug 2, 2019

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3.1
60.7K reviews
Ian Deaton
December 17, 2021
A great game with ads that don't get in the way. The game would be 5 stars with some server improvements and a way to customize the default circles, sliders, curser, background, and other images that appear while playing with a simple image import. Other than those minor things the game is amazing and if you are interested in a mobile osu I think this is the best option
123 people found this review helpful
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Dannica Hoyt
November 30, 2021
It's pretty good!! Obviously not as good as the original on the computer, but it runs well for me. It takes awhile to download all the maps and it's somewhat of a hassle, but it's not that bad. One thing I am kind of upset about is that it wouldn't let me sign into my Osu! Account here, so I just kind of made another one. I don't know if they are fixing that, or what. Other than that, the skin that have on default is kind of annoying and I wish I could turn the hit sounds off.. :'[
71 people found this review helpful
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ReeKeen
November 13, 2018
I've been playing this for nearly a year, and it's been great. Though I think you really need to improve the cursor delay when dragging. It's really off-putting since I play on my Galaxy Tab S with it's 10.5 inch screen. Some sliders also seem to trip up the game, regardless of length (many red anchors possibly?). It will also drop frames on every slider tick of certain sliders. These may be the limitations of what you developed this on, but if it is possible to work out these performance issues, that'd be great! Also, if it already doesn't, could you make the game take advantage of every core then device has to offer? Thanks for your time if you read this! :)
19 people found this review helpful
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What's new

Fixed some beatmap servers that were not working
Added some more server options to download beatmaps
Added automatic bug reporting!
Reduced app size
64 bit support
Performance Improvements