The goal is to destroy colored groups of blocks to get more points. For this purpose you must select a colored group of two or more blocks on a grid and click to destroy them. The more blocks you destroy at once, the more points you get. The less blocks left at the end of the game, the more bonus points you get.
You can also choose game mode to play: classic single game with 6 colors or arcade mode with increasing number of colors from level to level.
Color Blaster involves more deep thinking and strategy instead of fast paced action.
Blast same color block groups around the pets. There are many cute animals like dog, squirrel, rabbit, red bird, koala, beaver, red robin, red bird, white duck, and green parrot waiting for you to be saved. Blast the harmless bombs to get rid of single blocks. No time to think long and hard. Blast the two or more same color block groups swiftly. You can use boosters like big bad bombs, destroy colors, freeze time, and protect end zone in this pet rescue game.
This pet animals game is suitable to kids and adults. The bombs are harmless to animals, they just to blow up the bricks. The game play is easy. Just tap on a group of two or more same color blocks so that you can save lovely bunnies and piggies
- One of the newest pet rescue puzzle games
- Block puzzle for kids and adults
- Cute pet animals like dog, squirrel, rabbit, red bird, koala, beaver, red robin, red bird, white duck, and green parrot to rescue
- Power-ups like: bad bombs, destroy colors, freeze time, and protect end zone
- Alice in Wonderland theme
- Many levels where you rescue pets
- Color blocks to blast
- Bombs harmless to animals and breaker of the nearest blocks
- Addictive game-play with limited time
- High resolution
Rules of the game:
The purpose of the game is to reach 10.000 points.
A player can roll dice as long as he obtains points.
If a throw gives points, the paying dice can be put in reserve. The remaining dice can be relaunched or the player can decide to validate his points. Dice put in reserve cannot harmonize any more with the dice of the next throw.
If all the dice are paying, the player obtains a full hand. He keeps points accumulated during the previous full hand and must roll all the dice.
If a throw does not give points, the tour ends and the score obtained during precedents throw is lost.
To put a die in reserve, touch the die or move it in the superior zone of the carpet.
To remove a die of the reserve, move it in the playing zone. Only the dice of the current throw can be removed from the reserve.
Counting of points:
- Every 1 only one is worth 100 points.
- Every 5 only is worth 50 points.
- 2,3,4 and 6 only ones are worth nothing.
- A suite 1,2,3,4,5,6 in once throw, worth 1200 points.
- 3 pairs in once throw worth 600 points whatever the dice are forming the pairs.
- A three of a kind ( 3 identical dice) in once throw is 100 times worth the value of the die, safe for a three of a kind of 1 which is worth 1000 points.
- A square ( 4 identical dice) in once throw is 200 times worth the value of the die, safe for a square of 1 which is worth 2000 points.
- A flush ( 5 identical dice) in once throw is 400 times worth the value of the die, safe for a flush of 1 which is worth 4000 points.
- A sextet ( 6 identical dice) in once throw is 1000 times worth the value of the die, safe for a sextet of 1 which makes win directly the game.
Diverse options are proposed to pigment the game or to adapt the game to the rules which you are used to practising.
- Qualifying score: give the minimum score to achieve before being able to go into the game.
- Suite 1,2,3,4,5,6: modify the number of points for a suite obtained in once throw.
- 3 pairs: modify the number of points for 3 pairs obtained in once throw.
- End at exactly 10000: to win, it will be necessary to reach exactly 10000 points, you cannot validate the score if you exceed 10000 points.
Préparez-vous à être addict.
Principe du jeu :
Faites glisser les étoiles de mer en les faisant descendre vers la gauche ou vers la droite. Combinez les déplacements pour aligner le plus d'étoiles possible de la même couleur et gagner le maximum de points.
Jouez le plus longtemps possible avant que le niveau de la mer ne recouvre complètement le jeu.
Partagez vos scores avec vos amis grâce au Game Center d'Apple ou à Facebook.
3 étoiles de même couleur alignées = 30 points
4 étoiles de même couleur alignées = 300 points
5 étoiles de même couleur alignées = 3000 points
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Pour cela, cliquez sur un bloc entouré de blocs de même couleur pour les enlever.
Utilisez les bombes pour enlever un bloc isolé.
Enlevez tous les blocs avant le temps imparti pour passer au niveau supérieur.
Chaque niveau possède sa propre difficulté:
- Le nombre de couleurs de blocs différentes
- Le nombre de bombes pouvant vous sortir d'impasses
- Le temps imparti pour finir le niveau.
Le score est calculé en fonction du nombre de blocs enlevés en une fois, du nombre de bombes et du temps qu'il vous reste à la fin du niveau.
Battez des records et entrez dans le tableau international des meilleurs scores.
Ce jeu parait simple à première vue, mais vous devrez vite adopter une stratégie pour éviter de vous retrouver coincé avec plein de blocs isolés.
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