Explore the depths of Pixel Dungeon, collect useful items, fight fierce monsters to find Amulet of Yendor (surprise!) - the ultimate artifact of this game world.
"Roguelike is a sub-genre of role-playing video games, characterized by random level generation, tile-based graphics and permanent death."
Many people consider this game very difficult and luck-based. Anyway, you will die often. You are warned! :)
PLEASE HELP ME TO MAKE THIS GAME BETTER!
• In case of crash or freeze press "Report" button, it really helps to find the bug
• In case of incorrect behaviour of the game please contact me by email so I could ask you about the details
Pixel Dungeon is open source and free software. The source code is available at GitHub:
Terrain of dungeon changes every time! ?
Variety of items, monsters, some of personality dungeon,
Trying to complete!
ー Full version Introduction ー
* Ads will disappear
* Add third weapon button
* Add weapon switch button
* Add pierce switch button
* Add other dash button
* ITEM BOX 3 (Deposit 20.000G)
* Add pad type 2
Both Pixel Dungeon and Shattered Pixel Dungeon belong to the roguelike genre. The dungeon and items are randomly generated, so no two play sessions are the same. Roguelike games are difficult and feature permanent death (no loading a save to try again!). While you may try and fail many times, this makes winning all the more satisfying.
Here are the current differences from Pixel Dungeon:
- Rogue class reworked with a new exclusive item!
- Texts and boss/quest encounters in the sewers completely reworked!
- Rings completely overhauled, 6 totally new rings!
- New item class: ARTIFACTS! unique utility items that do not need scrolls of upgrade!
- New food item/plant added, you'll have to find it!
- Many potions/seeds/scrolls tweaked to be more useful, a few nerfed as well.
- Dew vial no longer autorevives, but can now bless an ankh.
- All sources of health potion farming nerfed.
- many balance tweaks and bugfixes
Shattered Pixel Dungeon is constantly being updated, so expect this list to grow!
It is of the utmost importance that Shattered Pixel Dungeon still feels and plays like Pixel Dungeon, if you encounter any bugs or issues please contact me and I will try to sort them out. If something seems out of place or overpowered/underpowered, let me know and I'll look into it.
Shattered Pixel Dungeon is open source under the GPLv3 Licence. It is currently using v1.7.2a of Pixel Dungeon's source, and will be updated when new source is available. You can find the current Shattered Pixel Dungeon source here: https://github.com/00-Evan/shattered-pixel-dungeon
If you would like to do any work with this source code, please contact me first as a courtesy.
You are the Rogue Miner. You find yourself in a vast, hostile world, and the only way to survive is to mine and fight your way through each level, gathering all of the gems you see.
Once you get all of the gems, you will gain experience and return to the Overworld, until you enter the next dungeon and return to the adventure.
Find Ores and Enchantments to craft new tools and weapons to better equip yourself. But be careful. The amount of time you can spend digging in each level is limited by how many torches you can find, and many types of enemies are there to challenge you.
Level up your stats in the way you choose: increase
*Strength to become a stronger fighter,
*Intelligence to become a better spell user, or
*Agility to become better at dodging traps and enemies. Or level up your
*Craft to explore new Biomes and use more powerful Ores.
Unlock the mystery of a procedurally generated world where magic and mystery abound. Unlock the secrets of the 7 Temples and the Pyramid: if you can avoid getting killed by the traps. Can you find and beat the three Bosses to unlock your character's ultimate power?
Explore, battle and dig your way through glaciers, lava pits, flying castles, jungles, swamps, and much more.
From the creator of the highly acclaimed GEM GOBLIN comes the NEXT CHAPTER in the saga:
√ Large, procedurally generated dungeons full of riches
√ No In-App purchases or advertisment. Buy it and play it!
√ Over 120 enemies to defeat
√ Five playable classes
√ True 'rogue-like' experience made right for mobile gaming
This rogue-like game is specifically made for the mobile platform. Procedurally generated dungeons with interesting layouts makes it hard to find the end boss. Backtracking
The procedurally-generated dungeon and vast array of possible items gives immense replay value. Some games you'll find a good weapon early, other times you'll rely on wands or potions, or some combination. Sometimes in sheer desperation you'll read a random unidentified scroll... will it be a scroll of fire that incinerates your clothes? Will it be a blessed scroll of teleportation for the ultimate escape?
If you have every played NetHack, DCSS, etc, this game will show you a whole new form of the "roguelike" genre.
This game is as much about the journey as the destination. You will die frequently, but you will learn tricks that will help your next valiant attempt until you one day conquer the dungeon!
When you get good enough to survive to 300 feet, you will be asked to upgrade your character to access the full dungeon. This is a one-off purchase for each type of character (for example, the sorcerer and sorceress are a single type - Evil Mages). The whole game can be played with any character - you only need to purchase your favourite character(s). This can also be seen/purchased in advance under Options/Store.
Some older versions are available from http://wazhack.com/android
Endless Depths 2 is a sequel to the popular Endless Depths and Endless Nights RPGs available in the app store. It uses the TitanFire RPG system, which focuses on building a strategic defensive combat system. This class-based game encourages a mixing and matching of classes, including special classes that can be unlocked as the character progresses.
Endless Depths 2 Features:
* Classic rogue-like game play and turn-based strategy
* Farm gold and gems that carry over from one character to the next
* Craft items from the gold you've acquired (even gold gained from previous characters)
* Start with 4 basic classes (Warrior, Adventurer, Cleric, Mage) and discover over 20 new classes as you progress
* Start as 6 basic races (Human, Elf, Dwarf, Gnome, Halfling, Half-Ogre) each with their own unique ability
* The game starts over with increased difficulty should you defeat Mephistopheles
You can find online help for the game at http://www.nations-software.info/endless-depths-help or by clicking "Online Help" from within the game.
***All new to the Endless series*** See the nuts and bolts as the status will display your dice roll and any bonuses compared to your enemy's dice roll and bonuses.
In this turn-based RPG you will find:
-3 character classes (berserker, cleric, huntress) with its own characteristics and skills.
-25 Levels divided into 5 locations.
-Tons of loot with random properties.
-Achievements for defeating special monsters.
-Colorful pixel graphics in 8-bit style.
Unlike many other representatives of the genre Roguelike, this game is more casual and has a lower barrier to entry.
Facebook page: https://www.facebook.com/pages/Hell-The-Dungeon-Again/419687434799280
diablo rpg dungeon crawler dragon fantasy pixel legend yore nethack
148Apps: 4/5 "Sarcastically difficult"
Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look.
That thing people usually skip
An unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him.
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.
-4 Difficulty levels
-Permadeath - Once you die, game over man, game over!
-Shop - buy and sell items/weapons
* User-friendly interface
* 8 different tilesets to choose from
* Touch screen support
* Soft keyboard support
* Physical keyboard support
* Trackball support
* Optional Wizard mode
* Autokick feature
* Autopickup feature
* Custom tilesets
* Lock View: do not center around character if map can fit on screen
* Hearse: enable players to share bones files over the internet
*WINNER* Best Mobile Exclusive 2012 - Game Informer
*WINNER* Best Puzzle Game - 5th Annual Best App Ever Awards
*WINNER* Pocket Tactics Puzzle GOTY 2012
*RUNNER UP* Touch Arcade GOTY 2012
“This game is so good it makes me want to cry” - Eli Hodapp – Editor In Chief – TouchArcade
“Freedom costs 10 million. I’m half-hoping I never make it” - Mike Fahey – Kotaku
“Mashes together two of the most interesting genres of the last years: the puzzle RPG and infinite runner. And it’s damned good.” - Owen Faraday – Pocket Tactics
Upgrade your castle, improve your gear, train skills and brew potions
Can you score 10000000 and earn your freedom?
✔ Kill monsters and find loot
✔ Improve your gear and train skills
✔ Find wood and stone to improve your castle
Test your skill
✔ More than 60 objectives to complete
✔ Over 20 different monster types to fight
✔ Find items and use them effectively
✔ Fast paced action gameplay
✔ Retro graphics
✔ Old school music
"I played this for like 8 hours, it's a fantastic little game."
"I got sucked into this more than I expected"
"Adds so much to the genre, What a great game!"
It features more randomness, more levels, more challenges and more fun than vanilla NetHack, trying to be the game NetHack would be if it were still in development.
+ Customizable UI
+ Two tilesets in addition to ASCII mode
+ Touch screen support
+ Soft keyboard support
+ Physical keyboard support
+ Trackball support
+ Optional Wizard mode
+ Custom tilesets
+ Lock View: do not center around character if map can fit on screen
You are a spirit in an undead world of demons. Your "loved one's " grave has been desecrated. Fight through these corrupted lands, and bring peace to her soul.
The dungeons are randomly placed in the overworld, changing your experience each play through.
Permadeath You get one soul, and only once chance to retrieve it when you die.
Each weapon type has a unique power attack including ranged, and magic weapons.
Level up based on which weapon you use.
Randomly generated items.
Giant difficult dungeon bosses.
Enemies with disgusting faces.
Original Chip Bit music by Stress_tn.
Once you beat the game it starts over, play forever, become stronger then... a god.
Not played before? Try before you buy: Free version available! (link below)
"The perfect pocket-sized RPG" - pocketgamer.com
Choose one of twelve brave heroes then conquer a dungeon filled with monsters and loot! Use a tactical mixture of abilities, items, spells and cold, hard steel to fight your way to the exit. But beware! The stairs are guarded by a fearsome Dungeon Master who isn't planning on letting you past.
The full version features twelve classes with unique abilities, fifteen dungeons and a whole lot of tactical rpg-puzzle gameplay. You also get a full achievements system including unique challenges for every class.
If you completed the Free Version you can unlock your progress in this version - so you don't lose anything upgrading!
Brand new graphics from ShroomArts! Not exactly pixel art, but in the great tradition of 16-bit and console RPGs. Veterans note: the old tiles are still available from the Config menu.
So why do we call Dungeon Ascendance a roguelike puzzle game? DA has the random, proceedural level generation of a roguelike, the turn-based combat of a roguelike and the varied classes of a roguelike. But it also has the level-by-level, strategic 10-minute satisfaction of a puzzle game. There's never just 1 solution to a level but the game feels at least half a puzzle.
Sure, DA plays out differently to traditional roguelikes like nethack, ADOM, Dungeon Crawl or brogue but we like to think the heritage is still strong! Call it a strategic, dungeon-based, coffee-break, puzzle roguelike RPG if you will!
Compatible with Android phones and tablets. Care has been taken so the game runs well on low-end devices (HTC Wildfire etc.).
New tiles by ShroomArts (http://shroomarts.blogspot.com/). Old tiles by the crawl-tiles project (http://code.google.com/p/crawl-tiles/) [CC Zero]. You guys make these kind of games possible. If you like a good roguelike, check out Dungeon Crawl Stone Soup, now on Android & PC!
Reviews (free & paid):
"the perfect pocket-sized RPG for players who dont want sessions to drag on for hours" - pocketgamer.com
"Is it a good game for your fifteen minute coffee breaks? Yes. Is it a good game for the twelve hour road trip to attend a wedding you don't really want to? Yes, definitely." - jayisgames.com
"a fun little romp through some classic dungeons" - RootzWiki.com
"Love it ! My favourite time killer !! Some of the classes are really-really challenging .. but I have all achievements unlocked now. Please update with new content! Can't wait !! 6 stars !!" - Google Play reviewer
"So much fun! Don't let the 16 bit graphics fool you! With regular updates that give you new goodies, this game just keeps getting better and better! Keep up the good work!" - Google Play reviewer
"Expect numb legs during toilet breaks!" - Google Play reviewer
"Rogue like Awesome!" - Google Play reviewer
"Please make a dungeon ascendance game for the desktop PC. I would play it to death." - email review
"Good remake Of old school dungeon- crawlers for android. I'm very happy i found it." - Google Play reviewer
The Kingdom of Gulinde is now falling into danger and darkness. Too many of the foul undead, vicious beasts and devious rogues are spreading through the precious kingdom. As the greatest hero of the land it is up to you to clear out the ancient dungeons.
★ Real-time movement and combat
★ Randomly generated dungeons and loot!
★ Lots of varied and powerful loot
★ Enemy and boss characters
★ Friendly, merchant and quest characters!
★ Melee and ranged combat
★ Devious traps
★ Breakable barrels, locked doors and chests
★ Mysterious shrines and portals
★ Powerful spells
★ Secrets and epic quests!
★ Auto-save system with three game slots
★ Three player character classes - Warrior, Mage and Ranger
★ Player character XP leveling-up
★ Customizable player equipment and attributes / stats
★ Unlock new character skills when leveling up!
★ Optional resurrection when killed
Android immersive mode supported for android version 4.4 onwards.
Phone and tablet devices both supported.
Full SD support (install to SD)
** Permissions explained : android.permission.READ_EXTERNAL_STORAGE & WRITE_EXTERNAL_STORAGE **
These permissions allow the game to save and load game data files on the SD card.
Send any feedback or problems to -
Email : email@example.com
Control mappings are similar to ADOM and NetHack - to see an in-game listing of controls, hit the ? button.
If you like No Way But Down (or hate it for that matter), please rate it and add a comment with your rating. For more complicated suggestions, please shoot me an e-mail - I can't respond to Market comments. Additionally, feel free if anything is confusing - or doesn't work correctly - to e-mail me. Or leave a comment on the forum on my wobsite.
Note that this is the paid, ad-free version. If you hate ads and like me, then this is probably the one you should download. There's no other difference between the two versions.
Version 0.3.2 - 4/4/2014
* Added colors to most screens.
* Can use various sort orders in inventory screens.
* Use button is fixed - occasionally, when scrolling, you'd use the wrong item. Bummer.
* New monster types.
Version 0.3.1 - 9/22/2013
* Global highscores added - http://letsbeard.com/viewscore.php
* Walk command added
* Various bugs fixed - one sneaky player found a way to cheat death
* Add ability to examine items in inventory for further details
* New items
Version 0.3.0 - 12/8/2012
* Initial ad-free, for-pay edition.
* Bigger and betterer maps.
* The manual has been updated!
* Map creation is faster and more robust.
* New items.
* Many monsters on the screen will now run reasonably on most devices.
* UI will now appropriately scale to the size of your screen, no matter what font size you select. It will look a LOT better on tablets, though the initial font size might not be great. I'd like to set up some settings to save those sort of preferences but it's not done yet.
* Prep work for tile support (not done but now within reach).
* Feel free to visit the newly created forum to harangue me about changes, suggestions, or bugs: http://letsbeard.com/phpBB3/