No save? You have got to be kidding me. I played for 2 hours and needed a break. No save. I figured it was automatic after each level. Nope. What is the point of playing a game if you can't even take a break? Wasn't it that Korean kid that died because he didn't take a break? And he was just the first one. Now, believe me, I am not going to die over this game. I really like this game. It would get 5 stars if it would save games. I am being generous giving it 3 stars
Solid but not challenging Sure would be nice to have some sort of fixed number of lives or time limit, with a high score board. As it is, after reaching level 150, with hundreds of lives left, once I haven't found myself returning to play more.
Great game It's a great game. It's the very first game I've ever played. You should add a save game option. It doesn't have to be every level, maybe every 5 or 10 levels, but there should be one. Also a slow down button. Do that and I'd definitely give it give stars.
A nice, old-school game Reminiscent of the old Qix game of the early 80s, it's simple to operate once you get used to the swiping patterns needed for gameplay. You do need to watch where your finger is or you can suddenly end the game by touching the "previous" function on your phone.
Boring It gives 3 lives for every stages cleared and enemy's ball increases every 3 stages. Black ball stays only one!!! Our balls speed is far higher than theirs. It just can't be compared with original. Moreover NO TIME DEATH. it seems like developer has made it for his kid so that he never looses the game.
At once elegant, buggy, and awesome. The lack of scoring and simplicity of the game leave one open to making all kinds of new games out of it. There's a lot more here than immediately meets the eye, and repeat playing will reveal subtle complexities. It crashes often, but that's really the games only flaw.
In Version 5.7-5.8:
Possible crash fix for very small screens
In Version 5.6:
Mostly non-random reflections for enemy squares
In Version 5.5:
Invincibility at the initial position
Level selection indicators
Button to rate the app on Play store
In Version 5.3-5.4:
Optimised performance for screens with high pixel density
In Version 5.2:
Blackholes on the board
Better level selection at the start (if you know how to)
More progressive difficulty in levels
More regulated distribution of lives