-Computes odds up to 1200 vs. 1200
-Helps estimate the number of remaining armies
-Supports single attack and battle to the death
-Battle simulation tested up to 10m vs. 10m
-No force close
-Insert the number of attacking and defending armies
-Press "Calculate" to calculate the odds and "Battle" for a single attack(check the box to battle to the death)
-Number of attacking armies does not include the one army that must remain on the attacking country.
-Calculate odds for a given battle
-Update odds as the dice are rolled
-Calculate expected number of remaining armies for a given
-Graph of Chance of Winning vs Number of Attacking Armies
for a given number of defenders
-Calculate the odds of winning a series of territories
-Option to use RisiKo (European) rules
Updated: February 21, 2014
Content rating: Everyone
If you find any bugs or the app does not fit your standard, please contact me at email@example.com before leaving a poor review and rating.
The security risk is growing such as unauthorized operation and personal information leak.
Since most of users use those applications without being aware of security risk, important personal data could be extracted in the smart phone.
Most of users cannot realize and judge which application is dangerous one like stealing personal information and remote control.
This is the application to show permissions granted to the installed applications to avoid the security risk, permission viewer.
You can check application names and permission names and also permission descriptions and it can evaluate risk level at it's own.
This is used for investigating which application has which permissions and which application has the largest amount of "critical permission" stays on the top.
If the application is unreliable, you can uninstall the app.
The assessments of risk level is just used as reference. It just indicates the Applications having the high risk level might possibly make a risk.
This is used for not only users worried about the security but also developers who need to recognize the application has expected permissions.
You can enter probabilities directly or use the pickers to select qualitative 'words of estimative probability' from Sherman Kent's CIA protocol. The product of the probabilities is computed every time you make a new selection or touch 'Calculate'.
If you also have Volume*, the app can be launched from within that app and therefore does not need to be added to a launcher screen on your device. Once you have computed a volume, tap the new Risk* button. The volume is passed to the Risk* app, where you can enter your risk parameters, then pass P(discovery) back to Volume*.
• voir les prestations d’une asssurance complémentaire qui est adaptée à l’assurance de base des deux pays
• calculer eux-mêmes les primes selon leur besoin
• connaître les actualités en rapport avec le changement de loi prévu pour le 1er juin 2014
Not affiliated with Risk, Avalon Hill or any other company.
If you have any suggestions or find any bugs, please email me at firstname.lastname@example.org.
(For the Risk strategic board game by Hasbro)
The application enables the user fast risk assessment evaluation based on the input information of the tested Equipment:
• Class, …
RISK Assessment calculator is a standalone application.
• Fast and easy risk assessment evaluation
Measuring and Regulation Equipment Manufacturer
COOL FACT : This app will run on phones/tablets with Intel/x86/MIPS CPUs, unlike similar apps and games !
You can now view your GPUs OpenGL ES 2/3 Extensions (tapping an OES/EXT/NV extension links to it's documentation page), anisotropic filtering and antialiasing values, pixel shader float precision, a feature that you will not find in any other android app, and OpenGL ES 3 capabilities (max uniform blocks, max texture array layers, max binary shader formats). Also, it's the only benchmark that can run at 4K resolution (3840x2160) if your GPU supports it.
OpenGL ES 3 users have higher precision shaders and can enable Smoother Shadows and Antialiasing !
Navigation inside the scene is now free, try it out ! (You can move by touching/dragging the left and right side of the screen)
BIG NOTE :
- This benchmark was made to see when mobile GPUs will be fast enough to render an Xbox 360/PS3 game. When it will reach the 60 FPS mark, you can expect games on your device to look like an Xbox 360/PS3 game. We will probably reach this point somewhere in 2014. Taking this data into account I made it so the benchmark will not be rendered obsolete in less than 2 years time.
- If the depth of field,shadows,god rays don't enable, your GPU doesn't support GL_OES_depth_texture (notable GPUs : Tegra 3 )
- if the terrain textures look blocky/low res your GPU doesn't support GL_OES_fragment_precision_high (Notable GPUs : Mali-400)
- there might still be issues with some GPUs, submit an error report (Tap About->SendLog, then wait a bit, it can take up to 30s to build the log) or email us for assistance.
Since version 1.1.26 you can submit scores as long as you have all effects turned on.After one playthrough you will get an average framerate when you touch the screen. After that you can submit the score for your current resolution (you can also change the resolution to check/submit the scores posted for that certain resolution). Only Top 100 scores will show up (will be increased in the future). You can also share your score on facebook or twitter (facebook does not take score text in though, try twitter).
By entering the about screen you can check the current app version.
Also available on :
iOS : http://bit.ly/WmFW6h
Windows 8 : http://bit.ly/X5rx06
Windows Phone 8 : http://www.windowsphone.com/en-us/store/app/relative-benchmark/0b99b556-fc61-493d-b201-f1531a985cc9?appid=0b99b556-fc61-493d-b201-f1531a985cc9
Tags : 3d, Benchmark, tool, OpenGL, Shaders, Mobile, Performance, GPU, tester, iPhone 5S, OpenGL ES 3