NarMob is a pocket editor for Dialogue Manager .dialogue files, the branching-dialogue format used by the Godot addon of the same name. Write on the bus, share the file into your Godot project, done.
WRITE
• Tab-indented editor colored the same way the Godot addon does it: cues, speakers, responses, jumps, conditions, mutations, tags, random lines.
• A snippet bar puts every bit of syntax one tap away. Speaker chips insert names already in the file. Enter keeps your indent.
• Live lint modeled on the addon's compiler: unknown jump targets, duplicate cues, over-indentation, orphan elif/else, unbalanced brackets. Tap a problem to jump to its line.
PLAY
• Walk the script like the game would. Where the game would check state, you pick true or false, so you can test every branch and see where it joins back up.
GAME STATE
• Describe the globals your dialogue talks to with a form — properties, methods, signals — and the app writes the matching GDScript or C# autoload stub for you. The editor then offers those members as completions and warns about ones it doesn't know.
CAST
• Add your characters into the dialogue directly so you can keep track of them, just like on desktop.
CONDITIONS
• Fully supports configuring and referencing conditions, just like you would on desktop.
EXPORT
• Share a .dialogue file, all of them as a zip, or a generated script to any app. Or save straight into a synced folder your Godot project lives in.
No accounts, no servers, nothing leaves your device unless you send it.
Write Godot Dialogue Manager scripts on your phone.