This demo utilizes the new features in UE4.14 using the Google VR & Daydream controller plug-in, as well as forward rendering MSAA. You can either use a Gamepad or the Daydream controller to move around
Performance is about 30 fps but up from just 15 frames a month ago. But lag is still apparent along with coarse aliasing high contrast edges that I have not solved. I am thinking this could be an LOD issue and will test this theory in future builds.
This is significant since it has been a great benchmarking demo that I first started created mobile VR builds a year ago.
ARM64 ES2 shown, but ES3 selected (Sadly Vulkan is not Daydream compatible) Forward Rendering with MSAA Bloom Mobile HDR (had not worked in Gear VR or Google VR until now)
NOTE: This seems to be Snapdragon/Adreno compatible only. Will now run as a standard Daydream app. Performance is poor in some areas but quality is decent and as stated above, much better than in the past.
1.03 Is now Daydream compatible using Google's race tracking. Problem was due to using Vulkan, which it appears not be be compatible with Daydream. Performance is still laggy in some areas.