Handy 3D Scanner

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About this app

This Handy 3D Scanner will help you to bring the objects from the real world to virtual and augmented reality! You can be anywhere - just connect your phone and RealSense stereo-camera to save high-quality 3d models right on your phone.

After a while we realized that it's better to make the application free of charges - hopefully this will encourage the other developers to help with the development.

HOWTO: on the wiki page you can find information about camera connection, some advices and the issues you can face: github.com/state-of-the-art/Handy3DScanner/wiki

WARNING: application is not in active development, but you can always contact us on GitHub repository page: github.com/state-of-the-art/Handy3DScanner/.

* VR/AR avatars, objects - scan yourself, your cat or the entire house and bring them to virtual/augmented reality.
* Portable 3d scanner for 3d printer - if you want to build a copy of object you like.
* Modelling - sometimes it's much easier to scan and edit an object in 3d editor (Blender / 3DSMax).

Requirements (more info on the wiki page github.com/state-of-the-art/Handy3DScanner/wiki):
* Intel RealSense D415/D435/D455 camera: www.intelrealsense.com/stereo-depth/
* Smartphone with USB 3.1, USB type C host (USB 2.0 will work too, but top 6fps on max resolution)
* Good cable to connect phone and camera (it's important, please read more on the wiki page)

* Easy capture from Intel RealSense D415/D435/D455
* Full camera resolution (1280x720 points)
* Preview of the captured point clouds in point/mesh mode
* Load/Save captured point clouds in PCD format with point compression
* Export 3d scene to glTF 2.0 format with Draco compression
* ARCore/Gyroscope positioning (read more here: github.com/state-of-the-art/Handy3DScanner/wiki/HOWTO%3A-Capture-your-first-pointcloud#positioning)

TODOs: - check the issues page github.com/state-of-the-art/Handy3DScanner/issues

Sources of the application was published according to the State Of The Art codex on GitHub here: github.com/state-of-the-art/Handy3DScanner.
Updated on
May 3, 2021

Data safety

Developers can show information here about how their app collects and uses your data. Learn more about data safety
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What's new

Bugfix for #82 to enable D455 to be used through USB2.0

* #82 Unable to connect D455 camera through USB2.0 - it uses 5fps instead of default 6fps, so added exception for.
* #83 Show user an error in case pipeline can't be started for the camera instead of hard fail of the application.