Really enjoy the story, and manga of this. Was elated to see that there is a game of it, if I had to have a complaint it would be that it isn't fully translated, and it's a lil hard to get Crystal's. Keep up the hard work!
Three stars for now because the game is really slow, i especially hate the loading time between feature, like when switching from enhancing unit to learn ability. also, there is still a lot of bug regarding the translation. The most apparent are many unit description
Lots of great ideas, horrible implementation. Action bar on the right side causes phone menu issues. The need for crystals means a lack of useful units for none paying players, meaning most people will lose interest long before they throw money at you. Your translators need fired, and fast. Ita half-heartedly done. The story is already partially nonsense and doesn't need a translation that couldn't be bothered to have some sort of order to a sentence. Scenes are sporadically translated, with no focus on the story. Ability's are clearly poorly translated, where some attacks have item or defense related names instead of attack names. The unit movement is a great idea, but since you don't get a heads up which direction you start at, you end up with units unable to move to a useful spot since not only do you not have enough room to move in the first place, and units can't swap spots, but enemies will take what little room you have, making having some unit types pointless. Locational type attacks would be great if there were more meaning to rear, middle, front and if each unit had more than 1 or 2 attacks/heals/spells. Direction is also a bad idea when a unit can attack a wide sweep in front of them, but can't fight back when side attacked, which happens often due to enemies being able to move anywhere, but your units stuck in one spot. Charging powers has next to zero pay off, with spamming abilities and waiting for cooldowns having a vastly greater effect, especially since enemies can break charging,and its so slow. Player character is a interesting idea, but he takes up your already limited room, and takes no real action. Stats are not explained, especially where an activated ability is concerned, such as, does players attack boost ability damage? And is aoe ability damage reduced? Because sometimes the supposed power of the attack is the same as another ability, but the damage range is clearly different. For a game so focused on evolving, units are severely limited already, and only certain ones have a stronger form, which of you go by the manga, evrry goblin could potentially change. Also need to remove the inability to delegate for rewards. This causes repetitive play and will lose interest. Allowing players to use a delegate system to get items should not deny them daily, weekly and special quests, it makes it harder on the player, when you could just let them play without trying to bore them out of the game
Long tutorial pair with long loading time
Great game love how you started translating it I hope some of your other games get translated too like to toaru vrmmo and new gate I'd definitely play those too. Only thing I would like is if there was a more developed community to share info on the game.
Love the novel. Love the manga. Like the game. Hope someday the unit could use special attack or something..or the leader give special effect..it hard to evolve unit when some material only can be use by user unit..need auto system..need diffrent tile position that give special effect like in war
- Separated free spin and friend points' spin in the Normal Gacha
- Added Unique Equipment details and brushed up UI of Craft Equipments in Smithy & Market
- Fixed minor bugs
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