Bad physics. The buns drop too fast, tend to roll away at odd angles, and a few times they flew to the side as soon as I let go. This is a really cute game though, I'm sad it doesn't work right for me...
The breads are sooo cute and so is the squirrel chef. I like the background music, even though it's repetitive. The background music reminds me of sitting in a small bakery in Paris. The game is super addicting and I found some hacks. The only problem is that you can't tell the dimensions of the bread, and the game is way too 2 dimensional. It gets confusing sometimes.
the breads are so cute I fell in love with them :3 but they tend to fall easily each time I tried to stack them.
It's very nice though you don't really do something in it but atleast it's a game that is cute and it reminds you with kids
Very cute and simply fun! It's challenging, but just the right amount. Thanks for this game :)
I think the joy of the game is based on how you play. It can be a simple stacking challenge, where the focus is in balancing. It can be a complex spread challenge, where the focus is in timing. Personally, I like making a gap in the middle of two stacks and see how much bread you can stuff in before pressure builds up, which can cause an explosion. These are a few ways to have fun with this game. However, the way its implemented is decent at best. The 2.5 dimensional shift from background to foreground is awful in a game like this. It causes a disorientation to a player about the size and weight of the bread. It's not helpful that the bread basket makes the illusion of allowing more space. At some points, precise placement is difficult when moving bread seems to be magnetized to the direction of other moving bread. Or isn't properly placed on top of the bread basket as to end up falling and losing the game altogether. I don't understand how a description that claims it helps kids think, when it can be so frustrating for a kid to strategize in an arbitrary battlefield. Short rant aside, I'll shift into the best aspect, the aesthetics. The aesthetics of the game is in the top ten mobile app games of being unintentionally too cute. The happy bread, the calm background colors, the simplistic art style. And the nice melody that can only be described as the music an American movie to the setting of a French day uses; to the tune of a kazoo. However, I think you missed a great opportunity for different unlockable backgrounds or breads with a coin system based on your score. Except this ruins a charm this game brings in simplicity. In fact, just having the choice to choose simple changeable aspects, such as color, in a free way would be good enough. As a simple arcade game, it's charming. But the gameplay could feel less unfair with a fixed two-dimensional plane and a better bread placement program.
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