I usually go through kemco games and this one's only flaw is the character development. The lead is too one dimensional and unlikable, lack of personality besides being revenge driven. Controlling the mob spawn rates has never been done before, a nice touch if you want to raise or lower encounters. Crafting system is linear, it gets to the point that basic attacks and auto battle is enough for non boss fights. Learning more skills for the element you have needs more explanation, I never knew.
8 people found this review helpful
It's a great game. I love the story and combat, but I miss being able to explore an open-world rather than warp to different places. This one I understand because it's a tower; however, like in wizards of brandel, the warping wasn't really needed as much. I mean either way I'm going to play the games, but I still miss open world exploration
18 people found this review helpful
Very well thought out. Some of the words in the text given during the story are a little off like someone just jotted it all down and didn't review the rough draft and didn't correct the wording. But that's also in all of your games. As I have played many Kemco games. Other then that another great game for the books guys. And this is just an idea but i would try and make another game that revolved around a harem where you built the relationship status up with each character again
5 people found this review helpful