It is a one button platform/puzzle game. You are a box who can jump and cling to the top and bottom of platforms. You can long press to charge up for larger jumps, but will always go straight up or down. You conserve no inertia so you won't arc forward while leaving a moving platform.
Your goal is to get to the exit on every stage (ten total) as fast as possible in as few bounces as possible.
Some tips: Look for the easiest way to an exit. Not all platforms need to be used.
This was put together in 48 hours, it might be a little rough around the edges. It should function fully and you should be able to beat it and get a final score screen. All levels are complete-able, but if you have feedback or issues please contact me.
Testing was done on a Nexus One, HTC Doubleshot, and a Nexus 7
Here the free demo of awesome game COLORUS now!
*!* Warning *!*
Do not recommended for epileptic or colorblind people!
This is innovative runner with unique control - you must pick color compared with obstacle to destroy it.
Various game modes, funny enemies and many color pallets.
Don't think that you would like it? Just see reviews!
"I find nothing that I didn't like in this game :D" - Diamonde
"perfect. i want child with you" - neefu
"This game brilliant- Best game i've seen on this whole list of ludum dare games. Original, addicting, and fun to play. I like it." - CookieEpic
"This game is well made and a great idea, port to android, make a million dollars, done." - JFlegle
Jetpack Joyride? Canabalt? Boring. Play COLORUS! Multicolor poo included!
Original game was developed for Ludum Dare 26 competition where developer must make game only in 48 hours at specified theme (it was "minimalism"). And this is upgrade of flash game which can be played at web.
Coming soon: new game modes, leaderboards, pallets controller and much much more!
Thanks for purchase!
The objective is to shoot the planets, making them smaller, so you don't crash into them.
Includes Leaderboards and Achievements, as well as a "Kid Mode" which makes it easier for youngsters to play the game.
Touch the screen to steer your ship. Touch the left half of the screen to move to the left, the right half of the screen to move to the right, the top half of the screen to move forward (up), and the bottom half of the screen to move backward (down).
The game should scale to any size, but it is recommended for tablets. It can be completed in 3-10 minutes.
The game uses terms like Angels, Djinn, and Tetragrammatron as names for different shapes in the game. If you are sensitive to the use of these words, this is a fair warning that they have been used with very little respect as to their actual meanings.
Using the Inverted Graviton Beam Generator engine, each waypoint creates a micro black hole that attracts your ship to it and increases it's speed. The longer you keep using the engine the faster you will go, and the faster you go.
Using the IGBG engine has one unexpected side-effect: while in use, it generates Time Dilation energy. This energy can be used to slow down time around you for a short time, giving you a few precious seconds to plan your next move.
Rebel Escape is still in early stages of development, this is not the final version :)
- Tap out a path for your ship to get through the asteroid field
- While on a tapped out path, the ship will keep accelerating
- Stop tapping to slow to normal speed
- The faster you go the more time energy is stored
- Swipe left, to slow down all of time and give yourself a few seconds to plan ahead
- Intense soundtrack by Lance Linimon
This game was created during October 2012, as part of the Ludum Dare October Challenge.
More content coming soon! There are currently 5 levels of varying difficulty, and we plan to add more in the coming weeks.
The game is free to play with ads. We also plan to add the ability to remove ads for a fee, if there is interest.
Please leave feedback and tell us what you want us to work on next.
I wasn't planning on doing Ludum Dare this weekend, but when I saw that the bonus theme was potatoes, I had to participate. After a little less than an hour of work and many hours of waiting for Google Play, I'm proud to present Minimalistic Potato.
I like to think of Minimalistic Potato as a reflection on the ephemerality of the human condition. Interpret it how you wish though. Potatoes gonna potate.
플래시를 기반으로 제작된 GUI 컴포넌트를 사용하여 훨씬 높아지는 게임의 몰입도를 체험해 보십시오.
CasaUI는 여러분에게 다양한 기능을 지원해 드릴 수 있습니다.
* Dynamic Sprite Animation Support *
- 자유도 높은 sprite 애니메이션 지원
- 쉬운 애니메이션 처리
* Exclusive UI Editing *
- App 배포와 별도로 GUI 수정 가능
- 게임 개발과 GUI 개발을 완전히 분리해서 개발 가능
* Multilingual Font Support *
- Unicode로 구성되어 있는 거의 모든 국가 언어 출력 지원
- TTF, TTC, OTF 파일 등 폰트 서체를 활용한 Font Rendering 지원
* Optimized for Mobile Environment *
- GL Rendering, Multi touch 입력 처리, 고속 스크립트 통신 지원
--A Unique and Engrossing Story
--State of the Art Graphics
--Innovate Sound Effects
--A Feeling of Belonging
What the people are saying:
"I've never felt so connected to the past." -- Anonymous
"I have a newfound love for rabbits and rabbitkind. This game completed changed my worldview" -- Anonymous
"so vintage, much wow" -- Doge
--Goal: Survive as long as possible. The game ends when your health runs out.
--Gain health by collecting carrots.
--Your health drain is constant, due to hunger and the pressure of opposing ideas on the viewpoints of your player.
--Hawks take more health.
--Burrowing (press left and right together) protects you from being hit by a hawk, but increases the constant health drain slightly.
Vibrate: Used in the state of art "immerse" design.
Character Sprites are from the public domain sprite sheets on http://www.rpgmakervxace.net/
Other graphical assets are the work of Nathan Tornquist.
All audio was created by Michael Betz (http://www.michaelbetzmusic.com)
Exploits rpg character sprites with your fingers and avoid the obstacles that prevent you reach them. Do not let too many sprites appear!
This is a fun smashing game for all ages and great alternative for apps featuring smash bugs
How to play
- Just tap with your fingers the sprites to exploit them.
More from developer
This app writes the sprites you select to the SD card in the directory spritegen/
Keywords: game development, procedurally generated graphics, game sprites, pixel art.
It is written using the JGame engine.
The game is still beta so you can expect improvements in future versions. Please give constructive comments to keep us developers developing!
An action-packed shooter similar to Geometry Wars. Touch to aim, use accelerometer to move.
This game is open source. It was made with the JGame engine.
Desktop and Flash versions of the game can be found on
This game is still BETA. It was created using JGame. This is an improved Android version of the original Caverns of Fire applet. Please give constructive comments to keep us developers developing!
Control using touchscreen or keyboard. Use cursors to control; press shift to aim a shot. Or: drag to aim a shot; touch and hold until crosshair appears to control ball directly.
This game is open source and is part of the JGame package. It uses an optimised JBox2D physics engine. It serves as a tech example for the J2ME-compatible version of JBox2D that's now included in JGame.
The game will run slow on slower phones, but faster phones and tables should be fine.
This is the high definition audio version, with music and high quality stereo samples. Headphones recommended! I will upload a low definition audio version (much smaller download) later.
This game is open source. It will also be released for Ouya.
Swipe on left side to rotate left gun, swipe on right side to rotate right gun.
TIP: use your thumbs.
NOTE: a multitouch device is required.
This game demonstrates the multitouch API of the JGame engine. It has procedurally generated sprites, backgrounds, and sounds.
Keywords: space invaders, missile command, galaxians, galaga, radiant.
PLAY TIP: shoot left with the left thumb and right with the right thumb.
This game was made for the 1GAM contest. It uses procedurally generated sprites and backgrounds, and was created with the open source JGame engine.
It is inspired by the obscure Compute's Gazette game "Nevets - land of Adnerb" for the Cbm-64 and Vic-20 (which is about as retro as it gets :-) )
Keywords: Nevets, Star Post, Turmoil, Cosmic Ark, Space Invaders (to name a few similar classic games)
Swipe the screen to rotate and thrust/fire. There is a control sensitivity option in the settings menu.
This game was made with the JGame engine. Visit http://tmtg.net for the desktop version and other platforms.