Can you run further than your friends and beat their high scores?! Test your reflexes, show us how fast your brain can decide whether to remove or add a surface, compete in daily and weekly challenges and earn trophies!
- Create sprites in the custom built high tech sprite editor.
- Create game objects in the super adaptive object editor.
- Create levels in the state of the art level editor!
- Export the games and share them with your friends and enemies.
- Publish the games to....OUR WEBSITE...and let other people see it there. :)
WHAT TO NOT EXPECT - Being able to publish games to the store on your own. (Although we are planning on running some competitions where the best game will be published to the app store as a free game!)
WHAT TO WISH FOR - Literally everything. Go to pocketgamedev.straypixelgames.com and let us know what you think this app should have. We have SO many features in mind. But maybe you have betters priorities than we do.
WHAT TO THINK - Good question. We have no idea.
This app writes the sprites you select to the SD card in the directory spritegen/
Keywords: game development, procedurally generated graphics, game sprites, pixel art.
It is written using the JGame engine.
The game is still beta so you can expect improvements in future versions. Please give constructive comments to keep us developers developing!
The game will run slow on slower phones, but faster phones and tables should be fine.
This is the high definition audio version, with music and high quality stereo samples. Headphones recommended! I will upload a low definition audio version (much smaller download) later.
This game is open source. It will also be released for Ouya.
Swipe the screen to rotate and thrust/fire. There is a control sensitivity option in the settings menu.
This game was made with the JGame engine. Visit http://tmtg.net for the desktop version and other platforms.
Swipe on left side to rotate left gun, swipe on right side to rotate right gun.
TIP: use your thumbs.
NOTE: a multitouch device is required.
This game demonstrates the multitouch API of the JGame engine. It has procedurally generated sprites, backgrounds, and sounds.
Keywords: space invaders, missile command, galaxians, galaga, radiant.
Control using touchscreen or keyboard. Use cursors to control; press shift to aim a shot. Or: drag to aim a shot; touch and hold until crosshair appears to control ball directly.
This game is open source and is part of the JGame package. It uses an optimised JBox2D physics engine. It serves as a tech example for the J2ME-compatible version of JBox2D that's now included in JGame.
PLAY TIP: shoot left with the left thumb and right with the right thumb.
This game was made for the 1GAM contest. It uses procedurally generated sprites and backgrounds, and was created with the open source JGame engine.
It is inspired by the obscure Compute's Gazette game "Nevets - land of Adnerb" for the Cbm-64 and Vic-20 (which is about as retro as it gets :-) )
Keywords: Nevets, Star Post, Turmoil, Cosmic Ark, Space Invaders (to name a few similar classic games)
An action-packed shooter similar to Geometry Wars. Touch to aim, use accelerometer to move.
This game is open source. It was made with the JGame engine.
Desktop and Flash versions of the game can be found on
This game is still BETA. It was created using JGame. This is an improved Android version of the original Caverns of Fire applet. Please give constructive comments to keep us developers developing!