Quest mode is the best way to play the game and the devs want to get rid of it. If it happens my review will fall accordingly. Suggestions: *Making the timer be 40 minimum for the 6 hero runs. It's way too hard at 30 and while using 4 heroes it feels easiest. *Adding a deckbuilding and card storage screen for story mode. *Adding the option for experience levelling instead of completion levelling for story mode *Having rotating discounts and sales in the store, and having discounts for costumes when already owning the character.
I've had a number of issues since i started playing, and its been a drawn out affair. They are soon going to remove Quest Mode, almost half the game and give very little in compensation to players. The advertising still lies... THERE IS NO MULTIPLAYER yet they continue to advertise it as a multiplayer game... deceitful... So much dodgy stuff happening. Come back in a year....
It has much potential. But it is buggy. Highlighted areas are not exactly there where they should be, after using ability heal then the next card wont turn it up, you have to restart, stucking on screens. Many small things which are killing the game.
This game, is the card game equivalent of playing a Pathfinder game with a GM who constantly changes the rules so he can try to TPK the party every week. If you are looking for a game that is fair, challenging, and enjoyable, THIS ISN'T IT. If you like cutting yourself and slamming your fingers in a car door for fun, then this game is for you.
Great game, some cards act funny. Blessings may or may not adjust if the ability being used changes. Muck Graul is completely broken and can ruin entire adventures.
Buggy. I love the actual game, when it works. I've had many games get an in invalid state where I couldn't do anything but concede. Finally, one game caused my heroes to become corrupted and I had to start over near the end of the campaign. No thank you!