Look, you basically have a glammed up Pacman and that's fine and all, but if you're going to rip off a timeless classic you best know how it controls. It says in game that you "can" swipe in anticipation of a turn, but it's actually mandatory. In Pacman you hold a direction in anticipation so you don't have to jerk the joystick before each turn. Listen smart phones have increased in input sensitivity in recent years. You can emulate joystick controls with surprising accuracy. You can even get rid of them entirely. As a developer please study the following two games: Wayward Souls, Geometry Wars 3. These games are not free, but will make you a better developer in the first five minutes of being exposed to them to show you what kind of control is possible on a pane of glass. Please consider this. Also, the first song in the game is awful. I'm fine with the other stage songs but the one you start with, the cheery melody is not very cyberpunk. Not a lot of this feels very cyberpunk at all actually. Watch some Bubblegum Crisis 2032 some time.
Great idea, but I can't steer the damn car, the controls barely work.
Good concept. Horrible interface!
The idea and the game is pretty cool, although I found it impossible to play. It may be just me, but even with the smallest amounts of money I wasn't able to escape the police. I escaped only two times, one of them was during the tutorial.