Crappy UI and enemy start point The pause menu is in a terrible place I can rarely access it due to the fact the same motion to open it also opens the android status bar. If it was placed on the side or the button to open it was bigger it would not be as much of a problem. The enemy starting point is setup so that it picks the square from the first row of the grid that provides the shortest path. But this is wrong because it forces you to have build a wall on the entire second row in order to create a path.
OK but... Very bad tutorial, cryptic on how to select spells, also crashes a lot when level is complete, fortunately it saves your game before freezing. Edit: Game slot screen is now tiny, can't load any of my save games in as buttons surrounding the slots don't work now. The game is now stuck and I can't start a new game. Broken completely.
Its alright Some bugs, you can sit on lvl 9 and take out weps and replace them sending troops back and forth, some walk over walls and some respond after death, some times i will lose all control freeze and still play through.
Fun but not extraordinary
Bad Hated it
- Added a tutorial
- Upgraded pathfinding system
- Fixed some issues
- New logo
The sorcery and black magic and including empiricism get exemption from all kinds Sktio Dust!