It might be a good concept, but the game is difficult to handle since there is no help anywhere. Also the controls are not smooth. There are no numbers anywhere like how much energy house needs or anything just the power in powerhouse has a number which you just spin and guess. All in all bad implementation. No one has enough patience to understand the game. You have a good concept though. Try to improve game play
Everything's quite fine, except for the timing. At some levels the game turns into a crazy tap fest which kills all fun. In some cases, the time required for 3 stars runs out at about first checkpoint, out of three. Not cool, guys. It's like, instead of making some more tricky quests - put a timer. Lazy developers I see.
Good concept. Enjoyable way to waste time. An option to disable the city text bubbles needs to be added. It can block you from seeing the screen and being able to play. For some of the levels they're really just too much. Like the solar and wind levels. Suddenly something changes and you need to change 4 or 5 different units quickly as the progress keeps dropping. It takes away from how enjoyable the level can be. It makes it not a puzzle game but reflexes in those cases.
Great game. A good time waster but it makes you think. Not only having to find the flaws in your design and correct them, you're also given things that will mess with what you thought was a good system. My only gripe is that there isn't more complexity later when it comes to Solor panals, windmills, and transformers.
There are times where i can move the camera. And it just gets stuck. I really like the concept its just the camera and the touch sensitivity of the game are not on point. I played using a stylus for awhile but after 10 min even the stylus wasn't working on the game. I had to switch between my fingers and the stylus.
Nice game... but... It's a clever idea, educational (used to work in the industry), and attractively implemented, but ... it's really far too heavy on the adverts - 2 per level with a compulsory 5 seconds-worth of gaudy, noisy blaaaargghhh... ? I'm afraid it detracts from the integrity of the creation.
Fixed a bug that let time pass while showing an ad