As European societies become more multi-cultural, we need to raise awareness of the many reasons for which people choose or are forced to leave their own countries. This understanding can help to promote respect for diversity and encourage social cohesion. In particular, more information needs to be disseminated to young people, who are the decision makers of
tomorrow, but whose opinions on migration and asylum are not always based on factual and balanced information.
ODISSEU was designed to develop young people digital and media literacy competences, so as to develop resistance to all forms of discrimination. This is a first person experiential game for secondary students follows a young person’s journey from oppression in their home country to exile in a country of asylum.
One of the key objectives of the ODISSEU project is to influence the wider education system. Asylum seekers will learn how to value their stories as resulting in a strengthen cohesion and inclusion.
The ODISSEU project aims at achieving the following goals:
1. Develop, adapt and transfer an innovative online simulation game to increase understanding and raise awareness of refugee issues amongst secondary school students while developing life skills.
2. Develop online education resources to support secondary school teachers to engage young people in informed discussion about Migration and Asylum in the EU.
3. Promote a positive interaction and active participation of asylum seekers and refuges by engaging them to participate in local community’s life telling their stories and helping others understand their perspectives.
4. Enhancing young people critical thinking and media literacy, particularly in the use of the Internet and social media, in order to develop resistance to of discrimination and indoctrination